mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
add 'min_angular_vel', 'max_angular_vel' properties
This commit is contained in:
parent
6ac088f7b9
commit
7f95306c65
5 changed files with 17 additions and 0 deletions
|
|
@ -88,6 +88,11 @@ void Emitter::update(
|
|||
particle.angle =
|
||||
random.randFloat() * preset.angleSpread * glm::pi<float>() * 2;
|
||||
}
|
||||
particle.angularVelocity =
|
||||
(preset.minAngularVelocity +
|
||||
random.randFloat() *
|
||||
(preset.maxAngularVelocity - preset.minAngularVelocity)) *
|
||||
((random.rand() % 2) * 2 - 1);
|
||||
|
||||
glm::vec3 spawnOffset = generate_coord(preset.spawnShape);
|
||||
spawnOffset *= preset.spawnSpread;
|
||||
|
|
|
|||
|
|
@ -29,6 +29,8 @@ struct Particle {
|
|||
UVRegion region;
|
||||
/// @brief Current rotation angle
|
||||
float angle;
|
||||
/// @brief Angular velocity
|
||||
float angularVelocity;
|
||||
};
|
||||
|
||||
class Texture;
|
||||
|
|
|
|||
|
|
@ -31,12 +31,14 @@ static inline void update_particle(
|
|||
const auto& preset = particle.emitter->preset;
|
||||
auto& pos = particle.position;
|
||||
auto& vel = particle.velocity;
|
||||
auto& angle = particle.angle;
|
||||
|
||||
vel += delta * preset.acceleration;
|
||||
if (preset.collision && chunks.isObstacleAt(pos + vel * delta)) {
|
||||
vel *= 0.0f;
|
||||
}
|
||||
pos += vel * delta;
|
||||
angle += particle.angularVelocity * delta;
|
||||
particle.lifetime -= delta;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -44,6 +44,8 @@ dv::value ParticlesPreset::serialize() const {
|
|||
root["size"] = dv::to_value(size);
|
||||
root["size_spread"] = sizeSpread;
|
||||
root["angle_spread"] = angleSpread;
|
||||
root["min_angular_vel"] = minAngularVelocity;
|
||||
root["max_angular_vel"] = maxAngularVelocity;
|
||||
root["spawn_spread"] = dv::to_value(size);
|
||||
root["spawn_shape"] = to_string(spawnShape);
|
||||
root["random_sub_uv"] = randomSubUV;
|
||||
|
|
@ -60,6 +62,8 @@ void ParticlesPreset::deserialize(const dv::value& src) {
|
|||
src.at("lifetime").get(lifetime);
|
||||
src.at("lifetime_spread").get(lifetimeSpread);
|
||||
src.at("angle_spread").get(angleSpread);
|
||||
src.at("min_angular_vel").get(minAngularVelocity);
|
||||
src.at("max_angular_vel").get(maxAngularVelocity);
|
||||
src.at("random_sub_uv").get(randomSubUV);
|
||||
if (src.has("velocity")) {
|
||||
dv::get_vec(src["velocity"], velocity);
|
||||
|
|
|
|||
|
|
@ -46,6 +46,10 @@ struct ParticlesPreset : public Serializable {
|
|||
float sizeSpread = 0.2f;
|
||||
/// @brief Random initial angle spread
|
||||
float angleSpread = 0.0f;
|
||||
/// @brief Minimum angular velocity
|
||||
float minAngularVelocity = 0.0f;
|
||||
/// @brief Maximum angular velocity
|
||||
float maxAngularVelocity = 0.0f;
|
||||
/// @brief Spawn spread shape
|
||||
ParticleSpawnShape spawnShape = BALL;
|
||||
/// @brief Spawn spread
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue