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https://github.com/MihailRis/voxelcore.git
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Merge bfc15a2a39 into dacebf94bc
This commit is contained in:
commit
8088ea5df5
8 changed files with 436 additions and 0 deletions
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@ -231,6 +231,25 @@ Properties:
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| value | string | yes | yes | Selected value |
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| options | table | yes | yes | List of options (tables `{value=..., text=...}`) |
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## Progress bar (progressbar)
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Properties:
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| Name | Type | Read | Write | Description |
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|--------------|--------|------|-------|---------------------------------------------------------------|
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| value | float | yes | yes | current value |
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| min | float | yes | yes | minimum value |
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| max | float | yes | yes | maximum value |
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| progress | float | yes | no | progress 0..1 |
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| displayValue | float | yes | no | displayed (animated) value |
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| color | rgba | yes | yes | color of the filled part |
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| bgColor | rgba | yes | yes | background color (empty part) |
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| textColor | rgba | yes | yes | text color |
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| text | string | yes | yes | text centered in the bar |
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| smooth | bool | yes | yes | smooth value change |
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| smoothSpeed | number | yes | yes | smooth transition speed in units per second |
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| orientation | string | yes | yes | fill direction: "horizontal" / "vertical" |
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## Inventory
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Properties:
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@ -198,6 +198,21 @@ Example of list description:
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- `select` - default mode.
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- `button` - button mode: the text is not replaced with the selected option; the element rendered as a regular button.
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## Progress bar - *progressbar*
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Non-interactive element for displaying progress. Draws a background and a filled part.
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- `min` - minimal value. Type: number. Default: 0
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- `max` - maximal value. Type: number. Default: 100
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- `value` - initial value. Type: number. Default: 0
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- `color` - color of the filled part. Type: RGBA color. Default: blue `#3399FFCC`
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- `bg-color` - background color (empty part). Type: RGBA color. Default: semi-transparent black `#00000066`
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- `orientation` - fill direction: `horizontal` / `vertical`
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- `smooth` - smooth value change on updates. Type: boolean. Default: false
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- `smooth-speed` - smooth transition speed in units per second. Type: number. Default: 120
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- `text-color` - text color. Type: RGBA color. Default: white `#FFFFFFFF`
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- `font` - font name. Type: string. Default: "normal"
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## *bindbox*
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An element for displaying and editing key or mouse button bindings.
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@ -231,6 +231,25 @@ Canvas.decode(data: Bytearray, format: str) -> Canvas
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| value | string | да | да | Выбранное значение |
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| options | table | да | да | Список опций (таблиц `{value=..., text=...}`) |
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## Прогресс-бар (progressbar)
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Свойства:
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| Название | Тип | Чтение | Запись | Описание |
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|--------------|--------|--------|--------|------------------------------------------------------------------------|
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| value | float | да | да | текущее значение |
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| min | float | да | да | минимальное значение |
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| max | float | да | да | максимальное значение |
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| progress | float | да | нет | прогресс 0..1 |
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| displayValue | float | да | нет | отображаемое (анимированное) значение |
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| color | rgba | да | да | цвет заполненной части |
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| bgColor | rgba | да | да | цвет фона (пустой части) |
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| textColor | rgba | да | да | цвет текста |
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| text | string | да | да | текст по центру бара |
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| smooth | bool | да | да | плавное изменение значения |
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| smoothSpeed | number | да | да | скорость плавного перехода в единицах в секунду |
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| orientation | string | да | да | направление заполнения: "horizontal" / "vertical" |
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## Инвентарь (inventory)
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Свойства:
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@ -199,6 +199,21 @@
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- `select` - режим по-умолчанию.
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- `button` - режим кнопки: текст не заменяется на выбранную опцию, а элемент выглядит как обычная кнопка.
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## Прогресс-бар - *progressbar*
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Неинтерактивный элемент для отображения прогресса. Рисует фон и заполненную часть.
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- `min` — минимальное значение. Тип: число. По-умолчанию: 0
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- `max` — максимальное значение. Тип: число. По-умолчанию: 100
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- `value` — начальное значение. Тип: число. По-умолчанию: 0
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- `color` — цвет заполненной части. Тип: RGBA цвет. По-умолчанию: синий `#3399FFCC`
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- `bg-color` — цвет фона (пустой части). Тип: RGBA цвет. По-умолчанию: чёрный полупрозрачный `#00000066`
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- `orientation` — направление заполнения: `horizontal` / `vertical`
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- `smooth` — плавное изменение значения при обновлениях. Тип: логический. По-умолчанию: false
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- `smooth-speed` — скорость плавного перехода в единицах в секунду. Тип: число. По-умолчанию: 120
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- `text-color` — цвет текста. Тип: RGBA цвет. По-умолчанию: белый `#FFFFFFFF`
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- `font` — имя шрифта. Тип: строка. По-умолчанию: "normal"
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## Привязка ввода - *bindbox*
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Элемент для отображения и изменения привязки клавиш или кнопок мыши.
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172
src/graphics/ui/elements/ProgressBar.cpp
Normal file
172
src/graphics/ui/elements/ProgressBar.cpp
Normal file
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@ -0,0 +1,172 @@
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#include "ProgressBar.hpp"
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#include <cmath>
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#include <utility>
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#include "graphics/core/Batch2D.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/Font.hpp"
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#include "assets/Assets.hpp"
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using namespace gui;
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ProgressBar::ProgressBar(
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GUI& gui,
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double min,
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double max,
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double value
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) : UINode(gui, glm::vec2(100, 16)),
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min(min),
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max(max),
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value(value),
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displayValue(value)
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{
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setColor(glm::vec4(0.2f, 0.6f, 1.0f, 0.8f));
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setInteractive(false);
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}
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void ProgressBar::act(float delta) {
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UINode::act(delta);
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if (smoothTransition) {
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double diff = value - displayValue;
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if (std::fabs(diff) < 2.0) {
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displayValue = value;
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} else {
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double step = smoothSpeed * delta;
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if (std::fabs(diff) < step) {
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displayValue = value;
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} else {
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displayValue += std::copysign(step, diff);
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}
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}
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} else {
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displayValue = value;
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}
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}
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void ProgressBar::draw(const DrawContext& pctx, const Assets& assets) {
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glm::vec2 pos = calcPos();
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auto batch = pctx.getBatch2D();
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batch->texture(nullptr);
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batch->setColor(bgColor);
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batch->rect(pos.x, pos.y, size.x, size.y);
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float t = 0.0f;
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if (max > min) {
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t = glm::clamp(
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static_cast<float>((displayValue - min) / (max - min)),
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0.0f,
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1.0f
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);
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}
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if (t > 0.0f) {
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batch->setColor(color);
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if (orientation == Orientation::HORIZONTAL) {
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batch->rect(pos.x, pos.y, size.x * t, size.y);
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} else {
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batch->rect(pos.x, pos.y + size.y * (1.0f - t), size.x, size.y * t);
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}
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}
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if (!text.empty()) {
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auto font = assets.getShared<Font>(fontName);
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if (font) {
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int textWidth = font->calcWidth(text);
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int lineHeight = font->getLineHeight();
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int tx = static_cast<int>(pos.x + (size.x - textWidth) * 0.5f);
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int ty = static_cast<int>(pos.y + (size.y - lineHeight) * 0.5f);
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batch->setColor(textColor);
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font->draw(*batch, text, tx, ty, nullptr, 0);
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}
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}
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}
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double ProgressBar::getValue() const {
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return value;
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}
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double ProgressBar::getMin() const {
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return min;
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}
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double ProgressBar::getMax() const {
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return max;
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}
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double ProgressBar::getProgress() const {
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return (max - min != 0.0) ? (value - min) / (max - min) : 0.0;
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}
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double ProgressBar::getDisplayValue() const {
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return displayValue;
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}
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glm::vec4 ProgressBar::getBgColor() const {
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return bgColor;
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}
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glm::vec4 ProgressBar::getTextColor() const {
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return textColor;
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}
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const std::wstring& ProgressBar::getText() const {
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return text;
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}
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bool ProgressBar::isSmooth() const {
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return smoothTransition;
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}
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float ProgressBar::getSmoothSpeed() const {
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return smoothSpeed;
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}
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Orientation ProgressBar::getOrientation() const {
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return orientation;
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}
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void ProgressBar::setValue(double x) {
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value = x;
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}
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void ProgressBar::setMin(double x) {
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min = x;
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}
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void ProgressBar::setMax(double x) {
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max = x;
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}
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void ProgressBar::setBgColor(glm::vec4 color) {
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bgColor = color;
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}
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void ProgressBar::setTextColor(glm::vec4 color) {
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textColor = color;
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}
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void ProgressBar::setText(std::wstring text) {
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this->text = std::move(text);
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}
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void ProgressBar::setFontName(std::string name) {
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fontName = std::move(name);
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}
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const std::string& ProgressBar::getFontName() const {
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return fontName;
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}
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void ProgressBar::setSmooth(bool flag) {
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smoothTransition = flag;
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}
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void ProgressBar::setSmoothSpeed(float speed) {
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smoothSpeed = speed;
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}
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void ProgressBar::setOrientation(Orientation ori) {
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orientation = ori;
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}
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56
src/graphics/ui/elements/ProgressBar.hpp
Normal file
56
src/graphics/ui/elements/ProgressBar.hpp
Normal file
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@ -0,0 +1,56 @@
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#pragma once
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|
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#include <string>
|
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|
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#include "UINode.hpp"
|
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#include "commons.hpp"
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|
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namespace gui {
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class ProgressBar final : public UINode {
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protected:
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glm::vec4 bgColor {0.0f, 0.0f, 0.0f, 0.4f};
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glm::vec4 textColor {1.0f, 1.0f, 1.0f, 1.0f};
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std::wstring text;
|
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double min;
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double max;
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||||
double value;
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double displayValue;
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float smoothSpeed = 100.0f;
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Orientation orientation = Orientation::HORIZONTAL;
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bool smoothTransition = false;
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std::string fontName = "normal";
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public:
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ProgressBar(
|
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GUI& gui,
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double min = 0.0,
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double max = 100.0,
|
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double value = 0.0
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);
|
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void act(float delta) override;
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void draw(const DrawContext& pctx, const Assets& assets) override;
|
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|
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double getValue() const;
|
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double getMin() const;
|
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double getMax() const;
|
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double getProgress() const;
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double getDisplayValue() const;
|
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glm::vec4 getBgColor() const;
|
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glm::vec4 getTextColor() const;
|
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Orientation getOrientation() const;
|
||||
const std::wstring& getText() const;
|
||||
const std::string& getFontName() const;
|
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bool isSmooth() const;
|
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float getSmoothSpeed() const;
|
||||
|
||||
void setValue(double);
|
||||
void setMin(double);
|
||||
void setMax(double);
|
||||
void setBgColor(glm::vec4);
|
||||
void setTextColor(glm::vec4);
|
||||
void setText(std::wstring text);
|
||||
void setFontName(std::string name);
|
||||
void setSmooth(bool flag);
|
||||
void setSmoothSpeed(float speed);
|
||||
void setOrientation(Orientation);
|
||||
};
|
||||
}
|
||||
|
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@ -15,6 +15,7 @@
|
|||
#include "elements/Menu.hpp"
|
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#include "elements/ModelViewer.hpp"
|
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#include "elements/Panel.hpp"
|
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#include "elements/ProgressBar.hpp"
|
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#include "elements/SelectBox.hpp"
|
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#include "elements/SplitBox.hpp"
|
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#include "elements/TextBox.hpp"
|
||||
|
|
@ -725,6 +726,39 @@ static std::shared_ptr<UINode> read_track_bar(
|
|||
return bar;
|
||||
}
|
||||
|
||||
static std::shared_ptr<UINode> read_progress_bar(
|
||||
const UiXmlReader& reader,
|
||||
const xml::xmlelement& element
|
||||
) {
|
||||
double minv = element.attr("min", "0.0").asFloat();
|
||||
double maxv = element.attr("max", "100.0").asFloat();
|
||||
double def = element.attr("value", "0.0").asFloat();
|
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auto bar = std::make_shared<ProgressBar>(reader.getGUI(), minv, maxv, def);
|
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read_uinode(reader, element, *bar);
|
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if (element.has("font")) {
|
||||
bar->setFontName(element.attr("font").getText());
|
||||
}
|
||||
if (element.has("bg-color")) {
|
||||
bar->setBgColor(element.attr("bg-color").asColor());
|
||||
}
|
||||
if (element.has("text-color")) {
|
||||
bar->setTextColor(element.attr("text-color").asColor());
|
||||
}
|
||||
if (element.has("smooth")) {
|
||||
bar->setSmooth(element.attr("smooth").asBool());
|
||||
}
|
||||
if (element.has("smooth-speed")) {
|
||||
bar->setSmoothSpeed(element.attr("smooth-speed").asFloat());
|
||||
}
|
||||
if (element.has("orientation")) {
|
||||
auto& oname = element.attr("orientation").getText();
|
||||
if (oname == "vertical") {
|
||||
bar->setOrientation(Orientation::VERTICAL);
|
||||
}
|
||||
}
|
||||
return bar;
|
||||
}
|
||||
|
||||
static std::shared_ptr<UINode> read_input_bind_box(
|
||||
UiXmlReader& reader, const xml::xmlelement& element
|
||||
) {
|
||||
|
|
@ -910,6 +944,7 @@ UiXmlReader::UiXmlReader(gui::GUI& gui, const scriptenv& env)
|
|||
add("select", read_select);
|
||||
add("textbox", read_text_box);
|
||||
add("pagebox", read_page_box);
|
||||
add("progressbar", read_progress_bar);
|
||||
add("splitbox", read_split_box);
|
||||
add("checkbox", read_check_box);
|
||||
add("trackbar", read_track_bar);
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@
|
|||
#include "graphics/ui/elements/InventoryView.hpp"
|
||||
#include "graphics/ui/elements/Menu.hpp"
|
||||
#include "graphics/ui/elements/Panel.hpp"
|
||||
#include "graphics/ui/elements/ProgressBar.hpp"
|
||||
#include "graphics/ui/elements/TextBox.hpp"
|
||||
#include "graphics/ui/elements/TrackBar.hpp"
|
||||
#include "graphics/ui/elements/InlineFrame.hpp"
|
||||
|
|
@ -271,15 +272,54 @@ static int p_is_checked(UINode* node, lua::State* L) {
|
|||
static int p_get_value(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
return lua::pushnumber(L, bar->getValue());
|
||||
} else if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
return lua::pushnumber(L, bar->getValue());
|
||||
} else if (auto box = dynamic_cast<SelectBox*>(node)) {
|
||||
return lua::pushstring(L, box->getSelected().value);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_progress(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
return lua::pushnumber(L, bar->getProgress());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_display_value(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
return lua::pushnumber(L, bar->getDisplayValue());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_bg_color(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
return lua::pushcolor(L, bar->getBgColor());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_is_smooth(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
return lua::pushboolean(L, bar->isSmooth());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_smooth_speed(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
return lua::pushnumber(L, bar->getSmoothSpeed());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_min(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
return lua::pushnumber(L, bar->getMin());
|
||||
} else if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
return lua::pushnumber(L, bar->getMin());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -287,6 +327,8 @@ static int p_get_min(UINode* node, lua::State* L) {
|
|||
static int p_get_max(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
return lua::pushnumber(L, bar->getMax());
|
||||
} else if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
return lua::pushnumber(L, bar->getMax());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -315,10 +357,33 @@ static int p_get_track_color(UINode* node, lua::State* L) {
|
|||
static int p_get_text_color(UINode* node, lua::State* L) {
|
||||
if (auto box = dynamic_cast<TextBox*>(node)) {
|
||||
return lua::pushcolor(L, box->getTextColor());
|
||||
} else if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
return lua::pushcolor(L, bar->getTextColor());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_orientation(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
if (bar->getOrientation() == Orientation::VERTICAL) {
|
||||
return lua::pushstring(L, "vertical");
|
||||
}
|
||||
return lua::pushstring(L, "horizontal");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void p_set_orientation(UINode* node, lua::State* L, int idx) {
|
||||
if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
std::string_view name = lua::require_string(L, idx);
|
||||
if (name == "vertical") {
|
||||
bar->setOrientation(Orientation::VERTICAL);
|
||||
} else if (name == "horizontal") {
|
||||
bar->setOrientation(Orientation::HORIZONTAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int p_is_valid(UINode* node, lua::State* L) {
|
||||
if (auto box = dynamic_cast<TextBox*>(node)) {
|
||||
return lua::pushboolean(L, box->validate());
|
||||
|
|
@ -354,6 +419,8 @@ static int p_get_text(UINode* node, lua::State* L) {
|
|||
return lua::pushwstring(L, label->getText());
|
||||
} else if (auto box = dynamic_cast<TextBox*>(node)) {
|
||||
return lua::pushwstring(L, box->getText());
|
||||
} else if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
return lua::pushwstring(L, bar->getText());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -684,13 +751,20 @@ static int l_gui_getattr(lua::State* L) {
|
|||
{"src", p_get_src},
|
||||
{"fallback", p_get_fallback},
|
||||
{"value", p_get_value},
|
||||
{"progress", p_get_progress},
|
||||
{"displayValue", p_get_display_value},
|
||||
{"min", p_get_min},
|
||||
{"max", p_get_max},
|
||||
{"step", p_get_step},
|
||||
{"scroll", p_get_scroll},
|
||||
{"trackWidth", p_get_track_width},
|
||||
{"trackColor", p_get_track_color},
|
||||
{"bgColor", p_get_bg_color},
|
||||
|
||||
{"textColor", p_get_text_color},
|
||||
{"smooth", p_is_smooth},
|
||||
{"smoothSpeed", p_get_smooth_speed},
|
||||
{"orientation", p_get_orientation},
|
||||
{"checked", p_is_checked},
|
||||
{"page", p_get_page},
|
||||
{"back", p_get_back},
|
||||
|
|
@ -765,6 +839,8 @@ static void p_set_text(UINode* node, lua::State* L, int idx) {
|
|||
button->setText(lua::require_wstring(L, idx));
|
||||
} else if (auto box = dynamic_cast<TextBox*>(node)) {
|
||||
box->setText(lua::require_wstring(L, idx));
|
||||
} else if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
bar->setText(lua::require_wstring(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_caret(UINode* node, lua::State* L, int idx) {
|
||||
|
|
@ -859,6 +935,8 @@ static void p_set_zindex(UINode* node, lua::State* L, int idx) {
|
|||
static void p_set_value(UINode* node, lua::State* L, int idx) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
bar->setValue(lua::tonumber(L, idx));
|
||||
} else if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
bar->setValue(lua::tonumber(L, idx));
|
||||
} else if (auto selectbox = dynamic_cast<SelectBox*>(node)) {
|
||||
auto value = lua::require_lstring(L, idx);
|
||||
const auto& options = selectbox->getOptions();
|
||||
|
|
@ -875,11 +953,32 @@ static void p_set_value(UINode* node, lua::State* L, int idx) {
|
|||
static void p_set_min(UINode* node, lua::State* L, int idx) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
bar->setMin(lua::tonumber(L, idx));
|
||||
} else if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
bar->setMin(lua::tonumber(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_max(UINode* node, lua::State* L, int idx) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
bar->setMax(lua::tonumber(L, idx));
|
||||
} else if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
bar->setMax(lua::tonumber(L, idx));
|
||||
}
|
||||
}
|
||||
|
||||
static void p_set_bg_color(UINode* node, lua::State* L, int idx) {
|
||||
if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
bar->setBgColor(lua::tocolor(L, idx));
|
||||
}
|
||||
}
|
||||
|
||||
static void p_set_smooth(UINode* node, lua::State* L, int idx) {
|
||||
if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
bar->setSmooth(lua::toboolean(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_smooth_speed(UINode* node, lua::State* L, int idx) {
|
||||
if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
bar->setSmoothSpeed(lua::tonumber(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_step(UINode* node, lua::State* L, int idx) {
|
||||
|
|
@ -900,6 +999,8 @@ static void p_set_track_color(UINode* node, lua::State* L, int idx) {
|
|||
static void p_set_text_color(UINode* node, lua::State* L, int idx) {
|
||||
if (auto box = dynamic_cast<TextBox*>(node)) {
|
||||
box->setTextColor(lua::tocolor(L, idx));
|
||||
} else if (auto bar = dynamic_cast<ProgressBar*>(node)) {
|
||||
bar->setTextColor(lua::tocolor(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_checked(UINode* node, lua::State* L, int idx) {
|
||||
|
|
@ -997,7 +1098,11 @@ static int l_gui_setattr(lua::State* L) {
|
|||
{"scroll", p_set_scroll},
|
||||
{"trackWidth", p_set_track_width},
|
||||
{"trackColor", p_set_track_color},
|
||||
{"bgColor", p_set_bg_color},
|
||||
{"textColor", p_set_text_color},
|
||||
{"smooth", p_set_smooth},
|
||||
{"smoothSpeed", p_set_smooth_speed},
|
||||
{"orientation", p_set_orientation},
|
||||
{"checked", p_set_checked},
|
||||
{"page", p_set_page},
|
||||
{"inventory", p_set_inventory},
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue