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add block material shaders
- 'shader' property of block materials: shaders/materials/<name>.glslv, .glslf with material_vertex / material_fragment hooks and #param uniforms - material shaders code is included into main, translucent and shadows programs through generated headers, no extra draw calls - chunk vertex normal.w byte replaced with 'flags': bit 7 - emission flag, bits 0-6 - material shader index (vertex format size is not changed) - doc/*/block-materials.md
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@ -89,6 +89,7 @@ Don't be intimidated by the following text, as a minimal pack only requires `pac
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- `textures/` - Textures
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- `shaders/` - Shaders
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- `effects/` - Post-processing effects
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- `materials/` - Block material shaders
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- `sounds/` - Sounds and Music
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- `texts/` - Localization files
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- GUI:
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