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https://github.com/MihailRis/voxelcore.git
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add clouds shader
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parent
28cd59ebde
commit
8153ddde89
8 changed files with 123 additions and 16 deletions
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@ -117,7 +117,7 @@ WorldRenderer::WorldRenderer(
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);
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shadowMapping = std::make_unique<Shadows>(level);
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debugLines = std::make_unique<DebugLinesRenderer>(level);
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cloudsRenderer = std::make_unique<CloudsRenderer>(assets);
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cloudsRenderer = std::make_unique<CloudsRenderer>();
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}
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WorldRenderer::~WorldRenderer() = default;
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@ -207,14 +207,17 @@ void WorldRenderer::renderOpaque(
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particles->render(camera);
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auto& shader = assets.require<Shader>("main");
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auto& cloudsShader = assets.require<Shader>("clouds");
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auto& linesShader = assets.require<Shader>("lines");
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setupWorldShader(shader, camera, settings, fogFactor);
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chunksRenderer->drawChunks(camera, shader);
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cloudsRenderer->draw(timer, fogFactor, camera);
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blockWraps->draw(ctx, player);
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setupWorldShader(cloudsShader, camera, settings, fogFactor);
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cloudsRenderer->draw(cloudsShader, weather, timer, fogFactor, camera);
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if (hudVisible) {
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renderLines(camera, linesShader, ctx);
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}
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@ -317,13 +320,19 @@ void WorldRenderer::renderFrame(
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auto& mainShader = assets.require<Shader>("main");
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auto& entityShader = assets.require<Shader>("entity");
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auto& cloudsShader = assets.require<Shader>("clouds");
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auto& translucentShader = assets.require<Shader>("translucent");
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auto& deferredShader = assets.require<PostEffect>("deferred_lighting").getShader();
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const auto& settings = engine.getSettings();
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Shader* affectedShaders[] {
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&mainShader, &entityShader, &translucentShader, &deferredShader, nullptr
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&mainShader,
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&entityShader,
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&cloudsShader,
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&translucentShader,
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&deferredShader,
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nullptr
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};
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refreshSettings(affectedShaders);
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