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feat: applying Y velocity
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3 changed files with 18 additions and 34 deletions
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@ -61,7 +61,6 @@ struct Hitbox {
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float friction = 1.0f;
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float verticalDamping = 1.0f;
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bool grounded = false;
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bool yCollided = false;
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float gravityScale = 1.0f;
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bool crouching = false;
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float stepHeight = 0.5f;
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