diff --git a/src/graphics/render/BlocksRenderer.hpp b/src/graphics/render/BlocksRenderer.hpp index 0488f0080..819e79bca 100644 --- a/src/graphics/render/BlocksRenderer.hpp +++ b/src/graphics/render/BlocksRenderer.hpp @@ -145,6 +145,9 @@ private: // Does block allow to see other blocks sides (is it transparent) bool isOpen(const glm::ivec3& pos, const Block& def, const Variant& variant) const { + if (pos.y >= CHUNK_H) { + return true; + } const auto& vox = voxelsBuffer->pickBlock( chunk->x * CHUNK_W + pos.x, pos.y, chunk->z * CHUNK_D + pos.z );