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https://github.com/MihailRis/voxelcore.git
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fix components order & add skeleton:get_matrix overload & add skeleton:reset_pose
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parent
8a9b4a9e9c
commit
8242d299ed
3 changed files with 29 additions and 8 deletions
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@ -66,7 +66,11 @@ static int l_set_model(lua::State* L) {
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static int l_get_matrix(lua::State* L) {
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if (auto skeleton = get_skeleton(L)) {
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auto index = index_range_check(*skeleton, lua::tointeger(L, 2));
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return lua::pushmat4(L, skeleton->pose.matrices[index]);
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if (lua::istable(L, 3)) {
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lua::setmat4(L, 3, skeleton->pose.matrices[index]);
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} else {
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return lua::pushmat4(L, skeleton->pose.matrices[index]);
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}
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}
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return 0;
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}
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@ -79,6 +83,14 @@ static int l_set_matrix(lua::State* L) {
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return 0;
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}
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static int l_reset_pose(lua::State* L) {
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if (auto skeleton = get_skeleton(L)) {
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auto& pose = skeleton->pose;
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std::fill(pose.matrices.begin(), pose.matrices.end(), glm::mat4(1.0f));
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}
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return 0;
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}
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static int l_get_texture(lua::State* L) {
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if (auto skeleton = get_skeleton(L)) {
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const auto& found = skeleton->textures.find(lua::require_string(L, 2));
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@ -169,6 +181,7 @@ const luaL_Reg skeletonlib[] = {
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{"set_model", lua::wrap<l_set_model>},
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{"get_matrix", lua::wrap<l_get_matrix>},
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{"set_matrix", lua::wrap<l_set_matrix>},
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{"reset_pose", lua::wrap<l_reset_pose>},
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{"get_texture", lua::wrap<l_get_texture>},
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{"set_texture", lua::wrap<l_set_texture>},
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{"index", lua::wrap<l_index>},
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@ -37,6 +37,11 @@ static inline const std::string STDCOMP = "stdcomp";
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lua::setfield(L, name);
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lua::pop(L);
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}
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if (lua::getfield(L, "ordered_components")) {
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lua::pushenv(L, id);
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lua::rawseti(L, lua::objlen(L, -2) + 1);
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lua::pop(L);
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}
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lua::pop(L);
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return std::shared_ptr<int>(new int(id), [=](int* id) { //-V508
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