update vcm bone 'move' semantics

This commit is contained in:
MihailRis 2026-03-15 12:56:51 +03:00
parent a78a924093
commit 83f49f8cc4

View file

@ -344,9 +344,10 @@ static void perform_box(const xmlelement& root, ModelBuilder& builder) {
static void perform_bone(const xmlelement& root, ModelBuilder& builder, Context& ctx) {
std::string name = root.attr("name", "").getText();
glm::vec3 movement {};
glm::mat4 tsf(1.0f);
if (root.has("move")) {
tsf = glm::translate(tsf, root.attr("move").asVec3());
movement = root.attr("move").asVec3();
}
if (root.has("rotate")) {
auto text = root.attr("rotate").getText();
@ -371,7 +372,7 @@ static void perform_bone(const xmlelement& root, ModelBuilder& builder, Context&
}
builder.pop();
} else {
glm::vec3 origin = builder.getTransform() * glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
glm::vec3 origin = builder.getTransform() * glm::vec4(movement, 1.0f);
size_t boneIndex = ctx.boneIndex++;
std::vector<std::unique_ptr<Bone>> bones;