This commit is contained in:
InfiniteCoder 2024-08-06 00:07:33 +03:00
parent f66d0ce7fd
commit 85239004e3
27 changed files with 53 additions and 53 deletions

View file

@ -6,7 +6,7 @@
#include "Batch2D.hpp"
#include "Framebuffer.hpp"
#include "../../window/Window.hpp"
#include <window/Window.hpp>
static void set_blend_mode(BlendMode mode) {
switch (mode) {

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@ -5,8 +5,8 @@
#include <content/Content.hpp>
#include <frontend/ContentGfxCache.hpp>
#include <voxels/Block.hpp>
#include "../../window/Camera.hpp"
#include "../../window/Window.hpp"
#include <window/Camera.hpp>
#include <window/Window.hpp>
#include <graphics/core/Atlas.hpp>
#include <graphics/core/Batch3D.hpp>
#include <graphics/core/Framebuffer.hpp>

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@ -5,7 +5,7 @@
#include <graphics/core/Atlas.hpp>
#include <graphics/core/Texture.hpp>
#include <assets/Assets.hpp>
#include "../../window/Window.hpp"
#include <window/Window.hpp>
#include <voxels/Chunks.hpp>
#include <lighting/Lightmap.hpp>

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@ -7,8 +7,8 @@
#include <graphics/core/Cubemap.hpp>
#include <graphics/core/Framebuffer.hpp>
#include <graphics/core/DrawContext.hpp>
#include "../../window/Window.hpp"
#include "../../window/Camera.hpp"
#include <window/Window.hpp>
#include <window/Camera.hpp>
#include <maths/UVRegion.hpp>
#include <cmath>

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@ -25,8 +25,8 @@
#include <voxels/Block.hpp>
#include <voxels/Chunk.hpp>
#include <voxels/Chunks.hpp>
#include "../../window/Camera.hpp"
#include "../../window/Window.hpp"
#include <window/Camera.hpp>
#include <window/Window.hpp>
#include <world/Level.hpp>
#include <world/LevelEvents.hpp>
#include <world/World.hpp>

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@ -12,10 +12,10 @@
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/core/DrawContext.hpp>
#include "../../window/Events.hpp"
#include "../../window/Window.hpp"
#include "../../window/input.hpp"
#include "../../window/Camera.hpp"
#include <window/Events.hpp>
#include <window/Window.hpp>
#include <window/input.hpp>
#include <window/Camera.hpp>
#include <iostream>
#include <algorithm>

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@ -13,8 +13,8 @@
#include <objects/Player.hpp>
#include <util/stringutil.hpp>
#include <voxels/Block.hpp>
#include "../../../window/Events.hpp"
#include "../../../window/input.hpp"
#include <window/Events.hpp>
#include <window/input.hpp>
#include <world/Level.hpp>
#include <graphics/core/Atlas.hpp>
#include <graphics/core/Batch2D.hpp>

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@ -9,8 +9,8 @@
#include <graphics/core/Font.hpp>
#include <assets/Assets.hpp>
#include <util/stringutil.hpp>
#include "../../../window/Events.hpp"
#include "../../../window/Window.hpp"
#include <window/Events.hpp>
#include <window/Window.hpp>
using namespace gui;

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@ -2,7 +2,7 @@
#define GRAPHICS_UI_ELEMENTS_UINODE_HPP_
#include <delegates.hpp>
#include "../../../window/input.hpp"
#include <window/input.hpp>
#include <glm/glm.hpp>
#include <vector>

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@ -16,7 +16,7 @@
#include <logic/scripting/scripting.hpp>
#include <maths/voxmaths.hpp>
#include <util/stringutil.hpp>
#include "../../window/Events.hpp"
#include <window/Events.hpp>
#include <stdexcept>
#include <utility>