mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-06 11:31:49 +00:00
ObjParser and small libvecn refactor
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parent
7536ac2736
commit
859935f3b5
2 changed files with 90 additions and 93 deletions
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@ -10,53 +10,69 @@ class ObjParser : BasicParser<char> {
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std::vector<glm::vec2> uvs {{0, 0}};
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std::vector<glm::vec3> normals {{0, 1, 0}};
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// TODO: refactor
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void parseFace(Mesh& mesh) {
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std::vector<Vertex> vertices;
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while (hasNext()) {
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auto c = peekInLine();
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if (c == '\n') {
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break;
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} else if (hasNext()) {
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uint indices[3] {};
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uint i = 0;
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do {
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char next = peekInLine();
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if (is_digit(next)) {
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indices[i] = parseSimpleInt(10);
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if (hasNext() && peekInLine() == '/') {
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pos++;
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}
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} else if (next == '/') {
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pos++;
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} else {
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break;
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}
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} while (hasNext() && peekInLine() != '\n' && ++i < 3);
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Vertex parseFaceVertex() {
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auto parseIndex = [&]() -> uint {
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if (!hasNext() || !is_digit(peekInLine())) {
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return 0;
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}
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return parseSimpleInt(10);
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};
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vertices.push_back(Vertex {
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coords[indices[0]], uvs[indices[1]], normals[indices[2]]});
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uint coord = parseIndex();
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uint uv = 0;
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uint normal = 0;
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if (hasNext() && peekInLine() == '/') {
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pos++;
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uv = parseIndex();
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if (hasNext() && peekInLine() == '/') {
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pos++;
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normal = parseIndex();
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}
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}
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if (hasNext() && peekInLine() != '\n') {
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skipLine();
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}
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return Vertex {
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coords[coord],
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uvs[uv],
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normals[normal]
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};
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}
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void triangulate(const std::vector<Vertex>& vertices, std::vector<Vertex>& output) {
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if (vertices.size() >= 3) {
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for (size_t j = 0; j < vertices.size() - 2; j++) {
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mesh.vertices.push_back(vertices[0]);
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output.push_back(vertices[0]);
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for (size_t i = 1; i < 3; i++) {
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mesh.vertices.push_back(vertices[i + j]);
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output.push_back(vertices[i + j]);
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}
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}
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}
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}
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public:
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ObjParser(const std::string_view file, const std::string_view src)
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: BasicParser(file, src) {
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void parseFace(Mesh& mesh) {
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std::vector<Vertex> vertices;
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while (hasNext() && peekInLine() != '\n') {
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vertices.push_back(parseFaceVertex());
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}
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triangulate(vertices, mesh.vertices);
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}
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std::unique_ptr<Model> parse() {
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// first iteration - collecting vertex data
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glm::vec3 parseVec3() {
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float x = parseNumber().asNumber();
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float y = parseNumber().asNumber();
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float z = parseNumber().asNumber();
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return glm::vec3 {x, y, z};
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}
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glm::vec2 parseVec2() {
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float x = parseNumber().asNumber();
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float y = parseNumber().asNumber();
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return glm::vec2 {x, y};
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}
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void collectVertexData() {
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while (hasNext()) {
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if (peek() == '#') {
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skipLine();
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@ -64,27 +80,18 @@ public:
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}
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auto cmd = parseName();
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if (cmd == "v") {
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float x = parseNumber().asNumber();
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float y = parseNumber().asNumber();
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float z = parseNumber().asNumber();
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coords.emplace_back(x, y, z);
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coords.emplace_back(parseVec3());
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} else if (cmd == "vt") {
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float u = parseNumber().asNumber();
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float v = parseNumber().asNumber();
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uvs.emplace_back(u, v);
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uvs.emplace_back(parseVec2());
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} else if (cmd == "vn") {
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float x = parseNumber().asNumber();
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float y = parseNumber().asNumber();
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float z = parseNumber().asNumber();
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normals.emplace_back(x, y, z);
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normals.emplace_back(parseVec3());
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} else {
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skipLine();
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}
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}
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// second iteration - building meshes
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reset();
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}
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auto model = std::make_unique<Model>();
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void buildMeshes(Model& model) {
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std::string texture;
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while (hasNext()) {
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if (peek() != '#' && parseName() == "usemtl") {
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@ -95,7 +102,7 @@ public:
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skipLine();
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}
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do {
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Mesh* mesh = &model->addMesh(texture);
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Mesh* mesh = &model.addMesh(texture);
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while (hasNext()) {
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if (peek() == '#') {
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skipLine();
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@ -105,7 +112,7 @@ public:
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if (cmd == "usemtl") {
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skipWhitespace();
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texture = readUntilEOL();
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mesh = &model->addMesh(texture);
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mesh = &model.addMesh(texture);
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break;
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} else if (cmd == "f") {
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parseFace(*mesh);
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@ -113,6 +120,19 @@ public:
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skipLine();
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}
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} while (hasNext());
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}
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public:
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ObjParser(const std::string_view file, const std::string_view src)
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: BasicParser(file, src) {
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}
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std::unique_ptr<Model> parse() {
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// first iteration - collecting vertex data
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collectVertexData();
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// second iteration - building meshes
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reset();
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auto model = std::make_unique<Model>();
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buildMeshes(*model);
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model->clean();
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return model;
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}
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@ -211,59 +211,36 @@ static int l_tostring(lua::State* L) {
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return lua::pushstring(L, ss.str());
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}
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#define VECLIB_BASE(dimension) \
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{"add", lua::wrap<l_binop<dimension, std::plus>>}, \
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{"sub", lua::wrap<l_binop<dimension, std::minus>>}, \
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{"mul", lua::wrap<l_binop<dimension, std::multiplies>>}, \
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{"div", lua::wrap<l_binop<dimension, std::divides>>}, \
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{"distance", lua::wrap<l_distance<dimension>>}, \
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{"normalize", lua::wrap<l_unaryop<dimension, glm::normalize>>}, \
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{"length", lua::wrap<l_scalar_op<dimension, glm::length>>}, \
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{"tostring", lua::wrap<l_tostring<dimension>>}, \
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{"abs", lua::wrap<l_unaryop<dimension, glm::abs>>}, \
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{"round", lua::wrap<l_unaryop<dimension, glm::round>>}, \
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{"inverse", lua::wrap<l_inverse<dimension>>}, \
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{"pow", lua::wrap<l_pow<dimension>>}, \
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{"dot", lua::wrap<l_dot<dimension>>}, \
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{"mix", lua::wrap<l_mix<dimension>>},
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const luaL_Reg vec2lib[] = {
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{"add", lua::wrap<l_binop<2, std::plus>>},
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{"sub", lua::wrap<l_binop<2, std::minus>>},
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{"mul", lua::wrap<l_binop<2, std::multiplies>>},
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{"div", lua::wrap<l_binop<2, std::divides>>},
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{"distance", lua::wrap<l_distance<2>>},
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{"normalize", lua::wrap<l_unaryop<2, glm::normalize>>},
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{"length", lua::wrap<l_scalar_op<2, glm::length>>},
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{"tostring", lua::wrap<l_tostring<2>>},
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{"abs", lua::wrap<l_unaryop<2, glm::abs>>},
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{"round", lua::wrap<l_unaryop<2, glm::round>>},
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{"inverse", lua::wrap<l_inverse<2>>},
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{"pow", lua::wrap<l_pow<2>>},
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{"dot", lua::wrap<l_dot<2>>},
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VECLIB_BASE(2)
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{"angle", lua::wrap<l_vec2_angle>},
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{"mix", lua::wrap<l_mix<2>>},
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{"rotate", lua::wrap<l_vec2_rotate>},
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{nullptr, nullptr}
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};
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const luaL_Reg vec3lib[] = {
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{"add", lua::wrap<l_binop<3, std::plus>>},
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{"sub", lua::wrap<l_binop<3, std::minus>>},
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{"mul", lua::wrap<l_binop<3, std::multiplies>>},
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{"div", lua::wrap<l_binop<3, std::divides>>},
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{"distance", lua::wrap<l_distance<3>>},
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{"normalize", lua::wrap<l_unaryop<3, glm::normalize>>},
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{"length", lua::wrap<l_scalar_op<3, glm::length>>},
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{"tostring", lua::wrap<l_tostring<3>>},
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{"abs", lua::wrap<l_unaryop<3, glm::abs>>},
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{"round", lua::wrap<l_unaryop<3, glm::round>>},
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{"inverse", lua::wrap<l_inverse<3>>},
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{"pow", lua::wrap<l_pow<3>>},
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{"dot", lua::wrap<l_dot<3>>},
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VECLIB_BASE(3)
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{"spherical_rand", lua::wrap<l_spherical_rand>},
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{"mix", lua::wrap<l_mix<3>>},
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{nullptr, nullptr}
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};
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const luaL_Reg vec4lib[] = {
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{"add", lua::wrap<l_binop<4, std::plus>>},
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{"sub", lua::wrap<l_binop<4, std::minus>>},
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{"mul", lua::wrap<l_binop<4, std::multiplies>>},
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{"div", lua::wrap<l_binop<4, std::divides>>},
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{"distance", lua::wrap<l_distance<4>>},
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{"normalize", lua::wrap<l_unaryop<4, glm::normalize>>},
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{"length", lua::wrap<l_scalar_op<4, glm::length>>},
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{"tostring", lua::wrap<l_tostring<4>>},
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{"abs", lua::wrap<l_unaryop<4, glm::abs>>},
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{"round", lua::wrap<l_unaryop<4, glm::round>>},
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{"inverse", lua::wrap<l_inverse<4>>},
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{"pow", lua::wrap<l_pow<4>>},
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{"dot", lua::wrap<l_dot<4>>},
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{"mix", lua::wrap<l_mix<4>>},
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VECLIB_BASE(4)
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{nullptr, nullptr}
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};
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