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fix weather interpolation & add 'fall.max_intensity' property
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6 changed files with 40 additions and 10 deletions
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@ -22,6 +22,7 @@ struct WeatherPreset : Serializable {
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/// @example if 0.8 then opacity range is 0.8-1.0 for 0.0-1.0 intensity
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float minOpacity = 0.0f;
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float maxOpacity = 1.0f;
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float maxIntensity = 1.0f;
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/// @brief Clip texture by alpha channel
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bool opaque = false;
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/// @brief Fall splash
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