Merge branch 'feat-inventory-enhancements' into feat-inventory-enhancements-p2

This commit is contained in:
neveix 2026-08-14 01:18:31 +05:00
commit 871326555d
20 changed files with 114 additions and 123 deletions

View file

@ -139,7 +139,7 @@ gui.confirm(
## Documents and templates ## Documents and templates
```lua ```lua
-- Loads a UI document with its script, returns the name of the document if successfully loaded. -- Loads a UI document with its script. Returns document environment table
gui.load_document( gui.load_document(
-- Path to the xml file of the page. Example: `core:layouts/pages/main.xml` -- Path to the xml file of the page. Example: `core:layouts/pages/main.xml`
path: str, path: str,
@ -147,7 +147,7 @@ gui.load_document(
name: str name: str
-- Table of parameters passed to the on_open event -- Table of parameters passed to the on_open event
args: table args: table
) -> str ) -> table
-- Loads and processes layout template from file -- Loads and processes layout template from file
gui.template( gui.template(

View file

@ -39,6 +39,8 @@ Examples:
- `position-func` - position supplier for an element (two numbers), called on every parent container size update or on element adding on a container. May be called before *on_hud_open* - `position-func` - position supplier for an element (two numbers), called on every parent container size update or on element adding on a container. May be called before *on_hud_open*
- `size-func` - element size provider (two numbers), called when the size of the container in which the element is located changes, or when an element is added to the container. Can be called before on_hud_open is called. - `size-func` - element size provider (two numbers), called when the size of the container in which the element is located changes, or when an element is added to the container. Can be called before on_hud_open is called.
- `onclick` - lua function called when an element is clicked. - `onclick` - lua function called when an element is clicked.
- `onrightclick` - lua function called when the right mouse button is pressed on an element.
- `onmiddleclick` - lua function called when the middle mouse button is pressed on an element.
- `ondoubleclick` - lua function called when you double click on an element. - `ondoubleclick` - lua function called when you double click on an element.
- `onfocus` - lua function called when focusing on an element. - `onfocus` - lua function called when focusing on an element.
- `ondefocus` - lua function called when the element loses focus. - `ondefocus` - lua function called when the element loses focus.

View file

@ -140,12 +140,12 @@ gui.confirm(
## Документы и шаблоны ## Документы и шаблоны
```lua ```lua
-- Загружает UI документ и его скрипт. Возвращает имя документа. -- Загружает UI документ и его скрипт. Возвращает пространство имён документа
gui.load_document( gui.load_document(
path: string, -- путь к xml файлу, например: core:layouts/pages/main.xml path: string, -- путь к xml файлу, например: core:layouts/pages/main.xml
name: string, -- id документа, например: core:pages/main name: string, -- id документа, например: core:pages/main
args: table -- параметры для события on_open args: table -- параметры для события on_open
) -> string ) -> table
-- Обрабатывает xml шаблон макета из файла -- Обрабатывает xml шаблон макета из файла
gui.template( gui.template(

View file

@ -43,6 +43,8 @@
- `position-func` - поставщик позиции элемента (два числа), вызываемый при изменении размера контейнера, в котором находится элемент, либо при добавлении элемента в контейнер. Может быть вызван до вызова on_hud_open. - `position-func` - поставщик позиции элемента (два числа), вызываемый при изменении размера контейнера, в котором находится элемент, либо при добавлении элемента в контейнер. Может быть вызван до вызова on_hud_open.
- `size-func` - поставщик размера элемента (два числа), вызываемый при изменении размера контейнера, в котором находится элемент, либо при добавлении элемента в контейнер. Может быть вызван до вызова on_hud_open. - `size-func` - поставщик размера элемента (два числа), вызываемый при изменении размера контейнера, в котором находится элемент, либо при добавлении элемента в контейнер. Может быть вызван до вызова on_hud_open.
- `onclick` - lua функция вызываемая при нажатии на элемент. - `onclick` - lua функция вызываемая при нажатии на элемент.
- `onrightclick` - lua функция вызываемая при нажатии правой кнопки мыши на элемент.
- `onmiddleclick` - lua функция вызываемая при нажатии средней кнопки мыши на элемент.
- `ondoubleclick` - lua функция вызываемая при двойном нажатии на элемент. - `ondoubleclick` - lua функция вызываемая при двойном нажатии на элемент.
- `onfocus` - lua функция вызываемая при фокусировке на элемент. - `onfocus` - lua функция вызываемая при фокусировке на элемент.
- `ondefocus` - lua функция вызываемая при потере фокуса элеметом. - `ondefocus` - lua функция вызываемая при потере фокуса элеметом.

View file

@ -1,5 +1,44 @@
local util = {} local util = {}
local DROP_FORCE = 8
local DROP_INIT_VEL = {0, 3, 0}
---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
function util.drop_from_slot(invid, slot, mode)
if invid == 0 then
return
end
local pid = hud.get_player()
if mode == 2 and !player.is_infinite_items(pid) then
return
end
local itemid, itemcount = inventory.get(invid, slot)
if itemid == 0 then
return
end
local drop_itemcount = 1
if mode == 0 then
drop_itemcount = itemcount
end
if mode == 2 then
drop_itemcount = item.stack_size(itemid)
else
inventory.set(invid, slot, itemid, itemcount - drop_itemcount)
end
local data = inventory.get_all_data(invid, slot)
local pvel = { player.get_vel(pid) }
local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
local drop = util.drop(ppos, itemid, drop_itemcount, data, 1.5)
if not drop then
return
end
local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
drop.rigidbody:set_vel(velocity)
end
function util.drop(ppos, itemid, count, data, pickup_delay) function util.drop(ppos, itemid, count, data, pickup_delay)
if itemid == 0 or not itemid then if itemid == 0 or not itemid then
return nil return nil

View file

@ -1,46 +1,10 @@
local base_util = require "util" local base_util = require "util"
local DROP_FORCE = 8
local DROP_INIT_VEL = {0, 3, 0}
---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
function drop_from_slot(invid, slot, mode)
local pid = hud.get_player()
if mode == 2 and !player.is_infinite_items(pid) then
return
end
local itemid, itemcount = inventory.get(invid, slot)
if itemid == 0 then
return
end
local drop_itemcount = 1
if mode == 0 then
drop_itemcount = itemcount
end
if mode == 2 then
drop_itemcount = item.stack_size(itemid)
else
inventory.set(invid, slot, itemid, itemcount - drop_itemcount)
end
local data = inventory.get_all_data(invid, slot)
local pvel = { player.get_vel(pid) }
local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
local drop = base_util.drop(ppos, itemid, drop_itemcount, data, 1.5)
if not drop then
return
end
local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
drop.rigidbody:set_vel(velocity)
end
function on_inventory_clicked_outside(exc_invid, exc_slot, mode)
drop_from_slot(exc_invid, exc_slot, mode)
end
function on_hud_open() function on_hud_open()
events.on("core:drop_outside_inventory", function(mode)
local invid = hud.get_exchange_inventory()
base_util.drop_from_slot(invid, 0, mode)
end)
input.add_callback("player.drop", function() input.add_callback("player.drop", function()
if hud.is_paused() or hud.is_inventory_open() then if hud.is_paused() or hud.is_inventory_open() then
return return
@ -51,7 +15,7 @@ function on_hud_open()
if input.is_pressed("key:left-ctrl") or input.is_pressed("key:right-ctrl") then if input.is_pressed("key:left-ctrl") or input.is_pressed("key:right-ctrl") then
mode = 0 mode = 0
end end
drop_from_slot(invid, slot, mode) base_util.drop_from_slot(invid, slot, mode)
end) end)
rules.create("do-loot-non-player", true) rules.create("do-loot-non-player", true)
end end

View file

@ -192,13 +192,15 @@ function gui.ask(text, on_yes, on_no, yes_text, no_text)
<container id='%s' color='#00000080' size-func='-1,-1' z-index='10'> <container id='%s' color='#00000080' size-func='-1,-1' z-index='10'>
<panel color='#507090E0' size='600' padding='16' <panel color='#507090E0' size='600' padding='16'
gravity='center-center' interval='4'> gravity='center-center' interval='4'>
<label margin='4'>%s</label> <label margin='4' markup='md'>%s</label>
<button onclick='DATA.on_yes()'>@%s</button> <button onclick='DATA.on_yes()'>@%s</button>
<button onclick='DATA.on_no()'>@%s</button> <button onclick='DATA.on_no()'>@%s</button>
</panel> </panel>
</container> </container>
]], id, string.escape_xml(text)), {on_yes=yes_callback, on_no=no_callback}, ]], id,
string.escape_xml(yes_text), string.escape_xml(no_text)) string.escape_xml(text),
string.escape_xml(yes_text),
string.escape_xml(no_text)), {on_yes=yes_callback, on_no=no_callback})
input.add_callback("key:escape", no_callback, gui.root[id]) input.add_callback("key:escape", no_callback, gui.root[id])
end end

View file

@ -174,6 +174,15 @@ Hud::Hud(Engine& engine, LevelFrontend& frontend, Player& player)
gui, gui,
"<container size='4000' color='#00000080' z-index='-1' visible='false'/>" "<container size='4000' color='#00000080' z-index='-1' visible='false'/>"
); );
inventoryDropArea = guiutil::create(
gui,
R"(<container size='4000' color='#00000000' z-index='-1' visible='false'
onclick='events.emit(\"core:drop_outside_inventory\", 0)'
onrightclick='events.emit(\"core:drop_outside_inventory\", 1)'
onmiddleclick='events.emit(\"core:drop_outside_inventory\", 2)'
/>)"
);
uicamera = std::make_unique<Camera>(glm::vec3(), 1); uicamera = std::make_unique<Camera>(glm::vec3(), 1);
uicamera->perspective = false; uicamera->perspective = false;
@ -188,6 +197,7 @@ Hud::Hud(Engine& engine, LevelFrontend& frontend, Player& player)
gui.add(debugPanel); gui.add(debugPanel);
gui.add(darkOverlay); gui.add(darkOverlay);
gui.add(inventoryDropArea);
gui.add(hotbarView); gui.add(hotbarView);
gui.add(contentAccessPanel); gui.add(contentAccessPanel);
@ -213,6 +223,7 @@ Hud::~Hud() {
} }
gui.remove(hotbarView); gui.remove(hotbarView);
gui.remove(darkOverlay); gui.remove(darkOverlay);
gui.remove(inventoryDropArea);
gui.remove(contentAccessPanel); gui.remove(contentAccessPanel);
gui.remove(debugPanel); gui.remove(debugPanel);
} }
@ -358,6 +369,7 @@ void Hud::update(bool visible) {
contentAccess->setMinSize(glm::vec2(1, windowSize.y)); contentAccess->setMinSize(glm::vec2(1, windowSize.y));
hotbarView->setVisible(visible && !(secondUI && !inventoryView)); hotbarView->setVisible(visible && !(secondUI && !inventoryView));
darkOverlay->setVisible(isMenuOpen); darkOverlay->setVisible(isMenuOpen);
inventoryDropArea->setVisible(inventoryOpen);
menu.setVisible(isMenuOpen); menu.setVisible(isMenuOpen);
if (visible) { if (visible) {
@ -739,6 +751,10 @@ std::shared_ptr<Inventory> Hud::getSecondInventory() {
return nullptr; return nullptr;
} }
std::shared_ptr<Inventory> Hud::getExchangeInventory() {
return exchangeSlotInv;
}
bool Hud::isContentAccess() const { bool Hud::isContentAccess() const {
return showContentPanel; return showContentPanel;
} }

View file

@ -93,6 +93,8 @@ class Hud : public util::ObjectsKeeper {
std::shared_ptr<gui::UINode> debugPanel; std::shared_ptr<gui::UINode> debugPanel;
/// @brief Overlay used in pause mode /// @brief Overlay used in pause mode
std::shared_ptr<gui::UINode> darkOverlay; std::shared_ptr<gui::UINode> darkOverlay;
/// @brief Overlay used in inventory
std::shared_ptr<gui::UINode> inventoryDropArea;
/// @brief Inventories interaction agent (grabbed item) /// @brief Inventories interaction agent (grabbed item)
std::shared_ptr<gui::SlotView> exchangeSlot; std::shared_ptr<gui::SlotView> exchangeSlot;
/// @brief Exchange slot inventory (1 slot only) /// @brief Exchange slot inventory (1 slot only)
@ -207,6 +209,8 @@ public:
std::shared_ptr<Inventory> getSecondInventory(); std::shared_ptr<Inventory> getSecondInventory();
std::shared_ptr<Inventory> getExchangeInventory();
bool isContentAccess() const; bool isContentAccess() const;
void setContentAccess(bool flag); void setContentAccess(bool flag);

View file

@ -178,8 +178,6 @@ void GUI::actMouse(Frame& frame, float delta, const CursorState& cursor) {
} }
it = mouseOver.erase(it); it = mouseOver.erase(it);
} }
bool focusHappened = false;
if (input.jclicked(Mousecode::BUTTON_1)) { if (input.jclicked(Mousecode::BUTTON_1)) {
if (pressed == nullptr && this->hover) { if (pressed == nullptr && this->hover) {
@ -197,10 +195,10 @@ void GUI::actMouse(Frame& frame, float delta, const CursorState& cursor) {
if (focus != pressed) { if (focus != pressed) {
focus = pressed; focus = pressed;
focus->onFocus(); focus->onFocus();
focusHappened = true; return;
} }
} }
if (this->hover == nullptr && focus && !focusHappened) { if (this->hover == nullptr && focus) {
focus->defocus(); focus->defocus();
focus = nullptr; focus = nullptr;
} }
@ -209,44 +207,13 @@ void GUI::actMouse(Frame& frame, float delta, const CursorState& cursor) {
pressed = nullptr; pressed = nullptr;
} }
if (hover && !focusHappened) { if (hover) {
for (Mousecode code : MOUSECODES_ALL) { for (Mousecode code : MOUSECODES_ALL) {
if (input.jclicked(code)) { if (input.jclicked(code)) {
hover->clicked(code); hover->clicked(code);
} }
} }
} }
performClickOutside(frame, delta, cursorPos);
}
void GUI::performClickOutside(Frame& frame, float delta, glm::vec2 cursorPos) {
auto nodes = frame.getNodes();
std::vector<std::shared_ptr<UINode>> activeNodes;
for (const auto& node : nodes) {
if (node && node->isVisible() && node->isInteractive()) {
activeNodes.push_back(node);
}
}
for (Mousecode code : {Mousecode::BUTTON_1, Mousecode::BUTTON_2, Mousecode::BUTTON_3}) {
if (input.jclicked(code)) {
bool isOverAnyNode = false;
for (const auto& node : activeNodes) {
if (node && node->isInside(cursorPos)) {
isOverAnyNode = true;
break;
}
}
if (!isOverAnyNode) {
for (const auto& node : activeNodes) {
if (node) {
node->clickedOutside(code);
}
}
}
}
}
} }
void GUI::actFocused() { void GUI::actFocused() {

View file

@ -2,6 +2,7 @@
#include "delegates.hpp" #include "delegates.hpp"
#include <set>
#include <queue> #include <queue>
#include <memory> #include <memory>
#include <vector> #include <vector>
@ -92,7 +93,6 @@ namespace gui {
bool debug = false; bool debug = false;
void actMouse(Frame& frame, float delta, const CursorState& cursor); void actMouse(Frame& frame, float delta, const CursorState& cursor);
void performClickOutside(Frame& frame, float delta, glm::vec2 cursorPos);
void actFocused(); void actFocused();
void updateTooltip(float delta); void updateTooltip(float delta);
void resetTooltip(); void resetTooltip();

View file

@ -18,7 +18,6 @@
#include "graphics/ui/GUI.hpp" #include "graphics/ui/GUI.hpp"
#include "items/Inventory.hpp" #include "items/Inventory.hpp"
#include "items/ItemDef.hpp" #include "items/ItemDef.hpp"
#include "items/ItemStack.hpp"
#include "logic/scripting/scripting.hpp" #include "logic/scripting/scripting.hpp"
#include "maths/voxmaths.hpp" #include "maths/voxmaths.hpp"
#include "objects/Player.hpp" #include "objects/Player.hpp"
@ -615,33 +614,6 @@ void InventoryView::setPos(const glm::vec2& pos) {
Container::setPos(pos - origin); Container::setPos(pos - origin);
} }
void InventoryView::clickedOutside(Mousecode button) {
// root is the id of the main inventory
if (getId() != "root") {
return;
}
int mode;
if (button == Mousecode::BUTTON_1) {
mode = 0;
} else if (button == Mousecode::BUTTON_2) {
mode = 1;
} else if (button == Mousecode::BUTTON_3) {
mode = 2;
} else {
return;
};
auto exchangeSlot = std::dynamic_pointer_cast<SlotView>(
gui.get(SlotView::EXCHANGE_SLOT_NAME));
if (exchangeSlot == nullptr) {
return;
}
ItemStack& grabbed = exchangeSlot->getStack();
if (grabbed.isEmpty()) {
return;
}
scripting::on_inventory_clicked_outside(exchangeSlot->getInventoryId(), 0, mode);
}
void InventoryView::setOrigin(const glm::vec2& origin) { void InventoryView::setOrigin(const glm::vec2& origin) {
this->origin = origin; this->origin = origin;
} }

View file

@ -143,8 +143,6 @@ namespace gui {
void setSelected(int index); void setSelected(int index);
void clickedOutside(Mousecode button) override;
void bind( void bind(
const std::shared_ptr<Inventory>& inventory, const std::shared_ptr<Inventory>& inventory,
const Content* content const Content* content

View file

@ -13,6 +13,7 @@
#include "window/Window.hpp" #include "window/Window.hpp"
#include "../GUI.hpp" #include "../GUI.hpp"
// TODO: remove
// TODO: remove // TODO: remove
#include <GL/glew.h> #include <GL/glew.h>
@ -24,8 +25,7 @@ ModelViewer::ModelViewer(
: Container(gui, size), : Container(gui, size),
modelName(modelName), modelName(modelName),
camera(), camera(),
batch(std::make_unique<Batch3D>(1024)), batch(std::make_unique<Batch3D>(1024)) {
fbo(std::make_unique<Framebuffer>(size.x, size.y)) {
camera.perspective = true; camera.perspective = true;
camera.position = glm::vec3(2, 2, 2); camera.position = glm::vec3(2, 2, 2);
} }
@ -115,7 +115,13 @@ void ModelViewer::draw(const DrawContext& pctx, const Assets& assets) {
return; return;
} }
auto& prevShader = Shader::getUsed(); auto& prevShader = Shader::getUsed();
if (!fbo) {
if (size.x <= 0 || size.y <= 0) {
return;
}
fbo = std::make_unique<Framebuffer>(size.x, size.y);
}
fbo->resize(size.x, size.y); fbo->resize(size.x, size.y);
{ {
glDisable(GL_SCISSOR_TEST); glDisable(GL_SCISSOR_TEST);
@ -154,6 +160,13 @@ void ModelViewer::draw(const DrawContext& pctx, const Assets& assets) {
Container::draw(pctx, assets); Container::draw(pctx, assets);
} }
void ModelViewer::setVisible(bool flag) {
if (!flag && fbo) {
fbo.reset();
}
Container::setVisible(flag);
}
void ModelViewer::setCenter(const glm::vec3& center) { void ModelViewer::setCenter(const glm::vec3& center) {
this->center = center; this->center = center;
} }

View file

@ -23,7 +23,6 @@ namespace gui {
bool grabbing = false; bool grabbing = false;
public: public:
ModelViewer(GUI& gui, const glm::vec2& size, const std::string& modelName); ModelViewer(GUI& gui, const glm::vec2& size, const std::string& modelName);
~ModelViewer(); ~ModelViewer();
void setModel(const std::string& modelName); void setModel(const std::string& modelName);
@ -34,6 +33,7 @@ namespace gui {
void act(float delta) override; void act(float delta) override;
void draw(const DrawContext& pctx, const Assets& assets) override; void draw(const DrawContext& pctx, const Assets& assets) override;
void setVisible(bool flag) override;
void setRotation(const glm::vec3& euler); void setRotation(const glm::vec3& euler);
void setCenter(const glm::vec3& center); void setCenter(const glm::vec3& center);

View file

@ -79,6 +79,8 @@ void UINode::click(int, int) {
void UINode::clicked(Mousecode button) { void UINode::clicked(Mousecode button) {
if (button == Mousecode::BUTTON_2) { if (button == Mousecode::BUTTON_2) {
actions.notify(UIAction::RIGHT_CLICK, gui); actions.notify(UIAction::RIGHT_CLICK, gui);
} else if (button == Mousecode::BUTTON_3) {
actions.notify(UIAction::MIDDLE_CLICK, gui);
} }
} }

View file

@ -58,6 +58,7 @@ namespace gui {
FOCUS, FOCUS,
DEFOCUS, DEFOCUS,
RIGHT_CLICK, RIGHT_CLICK,
MIDDLE_CLICK,
MOUSE_OVER, MOUSE_OVER,
MOUSE_OUT, MOUSE_OUT,
MOUSE_ENTER, MOUSE_ENTER,
@ -207,9 +208,6 @@ namespace gui {
virtual void onFocus(); virtual void onFocus();
virtual void doubleClick(int x, int y); virtual void doubleClick(int x, int y);
virtual void click(int x, int y); virtual void click(int x, int y);
virtual void clickedOutside(Mousecode button) {
// Empty for all UINodes, except InventoryView
}
virtual void clicked(Mousecode button); virtual void clicked(Mousecode button);
virtual void mouseMove(int x, int y) {}; virtual void mouseMove(int x, int y) {};
virtual void mouseRelease(int x, int y); virtual void mouseRelease(int x, int y);

View file

@ -181,6 +181,7 @@ static void read_uinode(
register_action(node, reader, element, "onclick", UIAction::CLICK); register_action(node, reader, element, "onclick", UIAction::CLICK);
register_action(node, reader, element, "onrightclick", UIAction::RIGHT_CLICK); register_action(node, reader, element, "onrightclick", UIAction::RIGHT_CLICK);
register_action(node, reader, element, "onmiddleclick", UIAction::MIDDLE_CLICK);
register_action(node, reader, element, "onfocus", UIAction::FOCUS); register_action(node, reader, element, "onfocus", UIAction::FOCUS);
register_action(node, reader, element, "ondefocus", UIAction::DEFOCUS); register_action(node, reader, element, "ondefocus", UIAction::DEFOCUS);
register_action(node, reader, element, "ondoubleclick", UIAction::DOUBLE_CLICK); register_action(node, reader, element, "ondoubleclick", UIAction::DOUBLE_CLICK);

View file

@ -1127,6 +1127,7 @@ static int l_gui_load_document(lua::State* L) {
} }
auto env = scripting::create_doc_environment(parentEnv, alias); auto env = scripting::create_doc_environment(parentEnv, alias);
auto envId = *env;
// namespace extension // namespace extension
if (lua::istable(L, 4)) { if (lua::istable(L, 4)) {
if (lua::get_from(L, "table", "extend")) { if (lua::get_from(L, "table", "extend")) {
@ -1148,7 +1149,7 @@ static int l_gui_load_document(lua::State* L) {
engine->requireAssets().store(std::move(documentPtr), alias); engine->requireAssets().store(std::move(documentPtr), alias);
scripting::on_ui_open(*document, {args}); scripting::on_ui_open(*document, {args});
return 0; return lua::pushenv(L, envId);
} }
static int l_set_syntax_styles(lua::State* L) { static int l_set_syntax_styles(lua::State* L) {

View file

@ -149,6 +149,15 @@ static int l_get_second_inventory(lua::State* L) {
} }
} }
static int l_get_exchange_inventory(lua::State* L) {
auto inventory = hud->getExchangeInventory();
if (inventory == nullptr) {
return lua::pushinteger(L, 0);
} else {
return lua::pushinteger(L, inventory->getId());
}
}
static int l_get_player(lua::State* L) { static int l_get_player(lua::State* L) {
auto player = hud->getPlayer(); auto player = hud->getPlayer();
return lua::pushinteger(L, player->getId()); return lua::pushinteger(L, player->getId());
@ -216,6 +225,7 @@ const luaL_Reg hudlib[] = {
{"show_overlay", wrap_hud<l_show_overlay>}, {"show_overlay", wrap_hud<l_show_overlay>},
{"get_block_inventory", wrap_hud<l_get_block_inventory>}, {"get_block_inventory", wrap_hud<l_get_block_inventory>},
{"get_second_inventory", wrap_hud<l_get_second_inventory>}, {"get_second_inventory", wrap_hud<l_get_second_inventory>},
{"get_exchange_inventory", wrap_hud<l_get_exchange_inventory>},
{"close", wrap_hud<l_close>}, {"close", wrap_hud<l_close>},
{"pause", wrap_hud<l_pause>}, {"pause", wrap_hud<l_pause>},
{"resume", wrap_hud<l_resume>}, {"resume", wrap_hud<l_resume>},