diff --git a/res/shaders/effects/deferred_lighting.glsl b/res/shaders/effects/deferred_lighting.glsl index 274ceae56..ebcf138aa 100644 --- a/res/shaders/effects/deferred_lighting.glsl +++ b/res/shaders/effects/deferred_lighting.glsl @@ -31,7 +31,7 @@ vec4 effect() { #ifdef ENABLE_SHADOWS float shadow_mul = calc_shadow(modelpos, normal, length(pos)); light *= shadow_mul; - rg *= min(1.0, shadow_mul + emission) + COLOR_TEMPERATURE_COMPENSATION; + rg *= min(1.0, shadow_mul + emission) * COLOR_TEMPERATURE_COMPENSATION; light *= 2.0; #endif