mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-12 06:21:50 +00:00
add 'global_up_vector' setting
This commit is contained in:
parent
60c9fedb55
commit
87663e597b
2 changed files with 4 additions and 0 deletions
|
|
@ -24,6 +24,8 @@ struct ParticlesPreset : public Serializable {
|
|||
bool collision = true;
|
||||
/// @brief Apply lighting
|
||||
bool lighting = true;
|
||||
/// @brief Use global up vector instead of camera-dependent one
|
||||
bool globalUpVector = false;
|
||||
/// @brief Max distance of actually spawning particles.
|
||||
float maxDistance = 16.0f;
|
||||
/// @brief Particles spawn interval
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue