GL-related refactor

This commit is contained in:
MihailRis 2024-03-07 13:09:58 +03:00
parent f8e02e1b3b
commit 87edb1d45e
16 changed files with 224 additions and 111 deletions

View file

@ -35,19 +35,23 @@ void TextureAnimator::update(float delta) {
frame = elem.frames[elem.currentFrame];
}
if (frameNum != elem.currentFrame){
if (changedTextures.find(elem.dstTexture->id) == changedTextures.end()) changedTextures.insert(elem.dstTexture->id);
uint elemDstId = elem.dstTexture->getId();
uint elemSrcId = elem.srcTexture->getId();
if (changedTextures.find(elemDstId) == changedTextures.end())
changedTextures.insert(elemDstId);
glBindFramebuffer(GL_FRAMEBUFFER, fboD);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, elem.dstTexture->id, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, elemDstId, 0);
glBindFramebuffer(GL_FRAMEBUFFER, fboR);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, elem.srcTexture->id, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, elemSrcId, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboD);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fboR);
float srcPosY = elem.srcTexture->height - frame.size.y - frame.srcPos.y; // vertical flip
float srcPosY = elem.srcTexture->getHeight() - frame.size.y - frame.srcPos.y; // vertical flip
// Extensions
const int ext = 2;