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stabilize delays of chunks meshes building
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parent
f47ccd5f30
commit
88544183d0
13 changed files with 335 additions and 191 deletions
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@ -17,7 +17,6 @@ class Content;
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class Block;
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class Chunk;
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class Chunks;
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class VoxelsVolume;
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class ContentGfxCache;
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struct UVRegion;
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@ -31,9 +30,9 @@ public:
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);
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~BlocksRenderer();
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void build(const Chunk* chunk, const VoxelsVolume& volume);
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void build(const Chunk* chunk, const VoxelsRenderVolume& volume);
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ChunkMesh render(
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const Chunk* chunk, const VoxelsVolume& volume
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const Chunk* chunk, const VoxelsRenderVolume& volume
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);
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ChunkMeshData createMesh();
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@ -58,7 +57,7 @@ private:
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bool densePass = false;
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bool denseRender = false;
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const Chunk* chunk = nullptr;
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const VoxelsVolume* voxelsBuffer = nullptr;
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const VoxelsRenderVolume* voxelsBuffer = nullptr;
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const Block* const* blockDefsCache;
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const ContentGfxCache& cache;
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@ -143,8 +142,6 @@ private:
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bool ao
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);
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bool isOpenForLight(int x, int y, int z) const;
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// Does block allow to see other blocks sides (is it transparent)
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inline bool isOpen(const glm::ivec3& pos, const Block& def, const Variant& variant) const {
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auto vox = voxelsBuffer->pickBlock(
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