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https://github.com/MihailRis/voxelcore.git
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stabilize delays of chunks meshes building
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parent
f47ccd5f30
commit
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13 changed files with 335 additions and 191 deletions
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@ -23,6 +23,8 @@ class LevelEvents;
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class Block;
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class VoxelsVolume;
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template <int w, int h, int d> class StaticVoxelsVolume;
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/// Player-centred chunks matrix
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class Chunks {
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LevelEvents* events;
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@ -128,7 +130,34 @@ public:
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bool isReplaceableBlock(int32_t x, int32_t y, int32_t z);
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bool isObstacleBlock(int32_t x, int32_t y, int32_t z);
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void getVoxels(VoxelsVolume& volume, bool backlight = false, int top = CHUNK_H) const;
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void getVoxels(
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VoxelsVolume& volume, bool backlight = false, int top = CHUNK_H
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) const;
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template <int w, int h, int d>
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void getVoxels(
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StaticVoxelsVolume<w, h, d>& volume,
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bool backlight = false,
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int top = CHUNK_H
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) const {
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getVoxels(
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volume.getVoxels(),
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volume.getLights(),
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{volume.getX(), volume.getY(), volume.getZ()},
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{w, h, d},
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backlight,
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top
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);
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}
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void getVoxels(
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voxel* voxels,
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light_t* lights,
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const glm::ivec3& pos,
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const glm::ivec3& size,
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bool backlight,
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int top
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) const;
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void setCenter(int32_t x, int32_t z);
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void resize(uint32_t newW, uint32_t newD);
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