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fix extra faces when dense mode is off
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1 changed files with 1 additions and 1 deletions
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@ -750,7 +750,7 @@ void BlocksRenderer::build(const Chunk* chunk, const VoxelsVolume& volume) {
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size_t endIndex = indexCount;
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denseRender = true;
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densePass = true;
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densePass = settings.graphics.denseRender.get();
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render(voxels, beginEnds);
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denseIndexCount = indexCount;
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