fix thing broken by refactor

This commit is contained in:
MihailRis 2026-02-03 12:39:44 +03:00
parent ed2f0cac77
commit 895a496f6e

View file

@ -125,7 +125,7 @@ const Mesh<ChunkVertex>* ChunksRenderer::render(
) {
glm::ivec2 key(chunk->x, chunk->z);
chunk->flags.modified = false;
if (!important) {
if (important) {
ChunkMesh mesh {};
auto voxelsBuffer = prepareVoxelsVolume(*chunk);
mesh = renderer->render(chunk.get(), *voxelsBuffer);