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remove not needed const
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2 changed files with 3 additions and 3 deletions
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@ -68,7 +68,7 @@ class PlayerController {
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voxel* updateSelection(float maxDistance);
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public:
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PlayerController(
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Engine* const engine, Level* level, BlocksController* blocksController
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Engine* engine, Level* level, BlocksController* blocksController
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);
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void update(float delta, bool input, bool pause);
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void postUpdate(float delta, bool input, bool pause);
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