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rewriting on_inventory_interact
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6 changed files with 62 additions and 21 deletions
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@ -221,6 +221,18 @@ function on_hud_close(playerid: int)
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Called on world close (before saving)
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```lua
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function on_inventory_interact(invid: int, slot: int, mode: int, action: int)
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```
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Triggered when a player interacts with inventory slots.
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| ACTION / MODE | (0) PRIMARY | (1) SECONDARY |
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| ------------- | -------------------------------------------------- | ------------------------------------------------------ |
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| (0) PUT | Places all items; if occupied, swaps them. | Places a single item from the cursor into the slot. |
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| (1) TAKE | Picks up all items from the slot. | Picks up half of the items from the slot (rounded up). |
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| (2) SHARE | Triggers the share event for the inventory layout. | Undefined |
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## *events* library
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```lua
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@ -231,11 +231,15 @@ function on_hud_close(playerid: int)
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Вызывается при выходе из мира, перед его сохранением.
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```lua
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function on_hud_inventory_interact"(invid: int, slot: int, action: int)
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function on_inventory_interact(invid: int, slot: int, mode: int, action: int)
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```
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Вызывается при взаимодействии со слотом игрока.
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**action** отвечает за тип взаимодействия (0 - левый клик, 1 - правый клик, 2 - левый клик + шифт)
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Вызывается при взаимодействии со слотами игроком
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| ACTION / MODE | (0) PRIMARY | (1) SECONDARY |
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| --------------- | ---------------------------------------------------------------------------- | -------------------------------------------------------- |
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| `(0) PUT` | Кладёт все предметы в слот, если другой предмет в слоте - обмен | Кладёт в слот один предмет из слота курсора |
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| `(1) TAKE` | Забирает все предметы из слота | Берёт половину предметов из слота (округление вверх) |
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| `(2) SHARE` | Вызывает share ивент у макета инвентаря | Не определён |
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## События ECS
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События **ECS** описаны [тут](ecs.md#события-компонента)
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@ -350,57 +350,68 @@ bool SlotView::isHighlighted() const {
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void SlotView::performLeftClick(ItemStack& stack, ItemStack& grabbed) {
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const auto& input = gui.getInput();
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const int action = 0;
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const int mode = PRIMARY;
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int action;
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if (layout.taking && input.pressed(Keycode::LEFT_SHIFT)) {
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action = SHARE;
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if (layout.shareFunc) {
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layout.shareFunc(layout.index, stack);
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}
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if (layout.updateFunc) {
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layout.updateFunc(layout.index, stack);
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}
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scripting::on_inventory_interact(inventoryId, layout.index, action | 2);
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scripting::on_inventory_interact(inventoryId, layout.index, mode, action);
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return;
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}
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if (!layout.itemSource && stack.accepts(grabbed) && layout.placing) {
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action = PUT;
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stack.move(grabbed, *content->getIndices());
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} else {
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if (layout.itemSource) {
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if (grabbed.isEmpty()) {
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action = TAKE;
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grabbed.set(stack);
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} else {
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action = PUT;
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grabbed.clear();
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}
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} else if (grabbed.isEmpty()) {
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if (layout.taking) {
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action = TAKE;
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std::swap(grabbed, stack);
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}
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} else if (layout.taking && layout.placing) {
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action = PUT;
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std::swap(grabbed, stack);
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}
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}
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scripting::on_inventory_interact(inventoryId, layout.index, action);
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scripting::on_inventory_interact(inventoryId, layout.index, mode, action);
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}
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void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
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const auto& input = gui.getInput();
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const int action = 1;
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const int mode = SECONDARY;
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int action = PUT;
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if (layout.rightClick) {
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layout.rightClick(inventoryId, stack);
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if (layout.updateFunc) {
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layout.updateFunc(layout.index, stack);
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}
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scripting::on_inventory_interact(inventoryId, layout.index, action);
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scripting::on_inventory_interact(inventoryId, layout.index, mode, PUT);
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return;
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}
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if (layout.itemSource) {
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scripting::on_inventory_interact(inventoryId, layout.index, action);
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scripting::on_inventory_interact(inventoryId, layout.index, mode, TAKE);
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return;
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}
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if (grabbed.isEmpty()) {
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if (!stack.isEmpty() && layout.taking) {
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action = TAKE;
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grabbed.set(std::move(stack));
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int halfremain = stack.getCount() / 2;
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grabbed.setCount(stack.getCount() - halfremain);
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@ -411,17 +422,19 @@ void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
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stack = ItemStack(0, 0);
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}
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}
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scripting::on_inventory_interact(inventoryId, layout.index, action);
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scripting::on_inventory_interact(inventoryId, layout.index, mode, action);
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return;
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}
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auto& stackDef = content->getIndices()->items.require(stack.getItemId());
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if (!layout.placing) {
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scripting::on_inventory_interact(inventoryId, layout.index, action);
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scripting::on_inventory_interact(inventoryId, layout.index, mode, PUT);
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return;
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}
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auto& stackDef = content->getIndices()->items.require(stack.getItemId());
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if (stack.isEmpty()) {
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action = PUT;
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itemcount_t count = grabbed.getCount();
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stack.set(std::move(grabbed));
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stack.setCount(1);
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@ -430,13 +443,13 @@ void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
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} else {
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grabbed = ItemStack(stack.getItemId(), count - 1);
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}
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} else if (stack.accepts(grabbed) &&
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stack.getCount() < stackDef.stackSize) {
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} else if (stack.accepts(grabbed) && stack.getCount() < stackDef.stackSize) {
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action = PUT;
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stack.setCount(stack.getCount() + 1);
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grabbed.setCount(grabbed.getCount() - 1);
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}
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scripting::on_inventory_interact(inventoryId, layout.index, action);
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scripting::on_inventory_interact(inventoryId, layout.index, mode, action);
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}
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void SlotView::clicked(Mousecode button) {
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@ -56,6 +56,17 @@ namespace gui {
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ItemStack stack {};
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std::wstring countStr;
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} cache;
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enum InteractionMode {
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PRIMARY = 0,
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SECONDARY = 1
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};
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enum InteractionAction {
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PUT = 0,
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TAKE = 1,
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SHARE = 2,
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};
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const Content* content = nullptr;
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SlotLayout layout;
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@ -108,7 +108,7 @@ namespace scripting {
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void on_inventory_open(const Player* player, const Inventory& inventory);
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void on_inventory_closed(const Player* player, const Inventory& inventory);
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void on_inventory_interact(int invid, int slot, int action);
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void on_inventory_interact(int invid, int slot, int mode, int action);
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void on_player_tick(Player* player, int tps);
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@ -93,17 +93,18 @@ void scripting::on_frontend_close() {
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scripting::post_processing = nullptr;
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}
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void scripting::on_inventory_interact(int invid, int slot, int action) {
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void scripting::on_inventory_interact(int invid, int slot, int mode, int action) {
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auto L = lua::get_main_state();
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for (auto& pack : content_control->getAllContentPacks()) {
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lua::emit_event(
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L,
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pack.id + ":.hudinventoryinteract",
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pack.id + ":.inventoryinteract",
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[&](lua::State* L) {
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lua::pushinteger(L, invid);
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lua::pushinteger(L, slot);
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lua::pushinteger(L, mode);
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lua::pushinteger(L, action);
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return 3;
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return 4;
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}
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);
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}
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@ -125,7 +126,7 @@ void scripting::load_hud_script(
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register_event(env, "on_hud_open", packid + ":.hudopen");
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register_event(env, "on_hud_render", packid + ":.hudrender");
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register_event(env, "on_hud_close", packid + ":.hudclose");
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register_event(env, "on_hud_inventory_interact", packid + ":.hudinventoryinteract");
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register_event(env, "on_inventory_interact", packid + ":.inventoryinteract");
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}
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gui::PageLoaderFunc scripting::create_page_loader() {
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