cleanup a bit

This commit is contained in:
MihailRis 2026-03-04 23:34:04 +03:00
parent 546bbcb4e2
commit 8b48dcbf5a

View file

@ -66,21 +66,23 @@ static void calc_collision(
aabb = aabb + offset; aabb = aabb + offset;
aabb.b.y -= stepHeight + E * 2; aabb.b.y -= stepHeight + E * 2;
if ((box->position[nx] - pos[nx]) * sign > 0.0f && box->getAABB().intersects(aabb)) { if ((box->position[nx] - pos[nx]) * sign <= 0.0f || !box->getAABB().intersects(aabb)) {
float newnegx = box->position[nx] - boxhalf[nx] - half[nx]; continue;
float newposx = box->position[nx] + boxhalf[nx] + half[nx]; }
float newx;
if ((glm::abs(newnegx - pos[nx]) - glm::abs(newposx - pos[nx]))*sign < 0.0f) { float newnegx = box->position[nx] - boxhalf[nx] - half[nx];
newx = sign > 0 ? newnegx : newposx; float newposx = box->position[nx] + boxhalf[nx] + half[nx];
} else { float newx;
continue; if ((glm::abs(newnegx - pos[nx]) - glm::abs(newposx - pos[nx]))*sign < 0.0f) {
} newx = sign > 0 ? newnegx : newposx;
if ((pos[nx] - newx) * sign > 0.0f) { } else {
if (vel[nx] * sign > 0.0f) { continue;
vel[nx] = 0.0f; }
} if ((pos[nx] - newx) * sign > 0.0f) {
pos[nx] = newx; if (vel[nx] * sign > 0.0f) {
vel[nx] = 0.0f;
} }
pos[nx] = newx;
} }
} }
if (vel[nx] * sign <= 0.0f && hitbox.groundVelocity[nx] * sign <= 0.0f) { if (vel[nx] * sign <= 0.0f && hitbox.groundVelocity[nx] * sign <= 0.0f) {
@ -148,10 +150,10 @@ static bool calc_collision_neg_y(
return false; return false;
} }
groundVelocty = {}; groundVelocty = {};
for (int ix = 0; ix <= glm::ceil((half.x-E)*2); ix++) { for (int ix = 0; ix <= glm::ceil((half.x - E) * 2); ix++) {
glm::vec3 coord; glm::vec3 coord;
coord.x = (pos.x-half.x+E) + ix; coord.x = (pos.x - half.x + E) + ix;
for (int iz = 0; iz <= glm::ceil((half.z-E)*2); iz++){ for (int iz = 0; iz <= glm::ceil((half.z - E) * 2); iz++) {
coord.z = (pos.z - half.z + E) + iz; coord.z = (pos.z - half.z + E) + iz;
coord.y = pos.y - half.y - E * 2; coord.y = pos.y - half.y - E * 2;
@ -161,7 +163,8 @@ static bool calc_collision_neg_y(
scale.z = 1.0f - E * 4.0f; scale.z = 1.0f - E * 4.0f;
aabb.scale(scale); aabb.scale(scale);
if (const auto obstacle = chunks.isObstacleAt(coord.x, coord.y, coord.z, aabb)) { if (const auto obstacle =
chunks.isObstacleAt(coord.x, coord.y, coord.z, aabb)) {
float newy = std::floor(coord.y) + half.y + obstacle->max().y; float newy = std::floor(coord.y) + half.y + obstacle->max().y;
if (newy >= pos.y) { if (newy >= pos.y) {
vel.y = 0.0f; vel.y = 0.0f;
@ -206,12 +209,12 @@ void PhysicsSolver::calcCollisions(
boxAABB.scale(glm::vec3(1.0f - E * 4, 1.0f + E * 2, 1.0f - E * 4)); boxAABB.scale(glm::vec3(1.0f - E * 4, 1.0f + E * 2, 1.0f - E * 4));
boxAABB = boxAABB.translated(pos); boxAABB = boxAABB.translated(pos);
for (int ix = 0; ix <= glm::ceil((half.x-E)*2); ix++) { for (int ix = 0; ix <= glm::ceil((half.x - E) * 2); ix++) {
float x = (pos.x-half.x+E) + ix; float x = (pos.x - half.x + E) + ix;
for (int iz = 0; iz <= glm::ceil((half.z-E)*2); iz++) { for (int iz = 0; iz <= glm::ceil((half.z - E) * 2); iz++) {
float z = (pos.z-half.z+E) + iz; float z = (pos.z - half.z + E) + iz;
float y = (pos.y+half.y+E) + 0.5f; float y = (pos.y + half.y + E) + 0.5f;
if (auto aabb = chunks.isObstacleAt(x,y,z, boxAABB)){ if (auto aabb = chunks.isObstacleAt(x, y, z, boxAABB)) {
float newy = std::floor(y) - half.y + aabb->min().y - E; float newy = std::floor(y) - half.y + aabb->min().y - E;
if (pos.y >= newy) { if (pos.y >= newy) {
vel.y = 0.0f; vel.y = 0.0f;