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Merge branch 'main' into refactor-world-renderer
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commit
8b683e322e
1 changed files with 5 additions and 2 deletions
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@ -464,8 +464,11 @@ void WorldRenderer::renderFrame(
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if (player.currentCamera == player.fpCamera) {
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renderHandsPass(pctx, camera);
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}
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renderBlockOverlay(pctx);
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{
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auto bctx = pctx.sub();
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bctx.useTexture(advanced_pipeline::TARGET_COLOR, nullptr);
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renderBlockOverlay(pctx);
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}
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glActiveTexture(GL_TEXTURE0);
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}
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