refactor input.h and related

This commit is contained in:
A-lex-Ra 2024-02-23 13:37:07 +06:00
parent 9c31c6c8b7
commit 8bb1045e34
12 changed files with 236 additions and 254 deletions

View file

@ -3,123 +3,143 @@
#include <string>
struct keycode {
static int ENTER;
static int TAB;
static int SPACE;
static int BACKSPACE;
static int LEFT_CONTROL;
static int LEFT_SHIFT;
static int LEFT_ALT;
static int RIGHT_CONTROL;
static int RIGHT_SHIFT;
static int RIGHT_ALT;
static int ESCAPE;
static int CAPS_LOCK;
static int LEFT;
static int RIGHT;
static int DOWN;
static int UP;
static int F1;
static int F2;
static int F3;
static int F4;
static int F5;
static int F6;
static int F7;
static int F8;
static int F9;
static int F10;
static int F11;
static int F12;
static int A;
static int B;
static int C;
static int D;
static int E;
static int F;
static int G;
static int H;
static int I;
static int J;
static int K;
static int L;
static int M;
static int N;
static int O;
static int P;
static int Q;
static int R;
static int S;
static int T;
static int U;
static int V;
static int W;
static int X;
static int Y;
static int Z;
static int NUM_0;
static int NUM_1;
static int NUM_2;
static int NUM_3;
static int NUM_4;
static int NUM_5;
static int NUM_6;
static int NUM_7;
static int NUM_8;
static int NUM_9;
static int MENU;
static int PAUSE;
static int INSERT;
static int LEFT_SUPER;
static int RIGHT_SUPER;
static int DELETE;
static int PAGE_UP;
static int PAGE_DOWN;
static int HOME;
static int END;
static int PRINT_SCREEN;
static int NUM_LOCK;
static int LEFT_BRACKET;
static int RIGHT_BRACKET;
static const std::string name(int code);
/**
* @brief Represents glfw3 keycode values.
*/
enum class keycode : int {
ENTER = 257,
TAB = 258,
SPACE = 32,
BACKSPACE = 259,
LEFT_SHIFT = 340,
LEFT_CONTROL = 341,
LEFT_ALT = 342,
RIGHT_SHIFT = 344,
RIGHT_CONTROL = 345,
RIGHT_ALT = 346,
ESCAPE = 256,
CAPS_LOCK = 280,
LEFT = 263,
RIGHT = 262,
DOWN = 264,
UP = 265,
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
NUM_0 = 48,
NUM_1 = 49,
NUM_2 = 50,
NUM_3 = 51,
NUM_4 = 52,
NUM_5 = 53,
NUM_6 = 54,
NUM_7 = 55,
NUM_8 = 56,
NUM_9 = 57,
MENU = 348,
PAUSE = 284,
INSERT = 260,
LEFT_SUPER = 343,
RIGHT_SUPER = 347,
DELETE = 261,
PAGE_UP = 266,
PAGE_DOWN = 267,
HOME = 268,
END = 269,
PRINT_SCREEN = 283,
NUM_LOCK = 282,
LEFT_BRACKET = 91,
RIGHT_BRACKET = 93,
};
struct mousecode {
static int BUTTON_1;
static int BUTTON_2;
static int BUTTON_3;
static const std::string name(int code);
/**
* @brief Represents glfw3 mouse button IDs.
* @details There is a subset of glfw3 mouse button IDs.
*/
enum class mousecode : int {
BUTTON_1 = 0, // Left mouse button
BUTTON_2 = 1, // Right mouse button
BUTTON_3 = 2, // Middle mouse button
};
namespace input_util {
// @return Key label by keycode
std::string to_string(keycode code);
// @return Mouse button label by keycode
std::string to_string(mousecode code);
}
enum class inputtype {
keyboard,
mouse,
keyboard,
mouse,
};
struct Binding {
inputtype type;
int code;
bool state = false;
bool justChange = false;
inputtype type;
int code;
bool state = false;
bool justChange = false;
bool active() const {
return state;
}
bool active() const {
return state;
}
bool jactive() const {
return state && justChange;
}
bool jactive() const {
return state && justChange;
}
void reset(inputtype, int);
void reset(keycode);
void reset(mousecode);
const std::string text() const {
switch (type) {
case inputtype::keyboard: return keycode::name(code);
case inputtype::mouse: return mousecode::name(code);
}
return "<unknown input type>";
}
inline const std::string text() const {
switch (type) {
case inputtype::keyboard: {
return input_util::to_string(static_cast<keycode>(code));
}
case inputtype::mouse: {
return input_util::to_string(static_cast<mousecode>(code));
}
}
return "<unknown input type>";
}
};