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https://github.com/MihailRis/voxelcore.git
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F3 add
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parent
58ef13e402
commit
8cc5bdf0b1
2 changed files with 14 additions and 6 deletions
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@ -296,6 +296,7 @@ int main() {
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long frame = 0;
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bool occlusion = false;
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bool devdata = false;
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glfwSwapInterval(1);
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@ -311,6 +312,9 @@ int main() {
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if (Events::jpressed(GLFW_KEY_O)){
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occlusion = !occlusion;
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}
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if (Events::jpressed(GLFW_KEY_F3)){
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devdata = !devdata;
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}
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update_controls(&physics, chunks, player, delta);
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update_interaction(chunks, &physics, player, &lighting);
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@ -322,7 +326,7 @@ int main() {
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for (int i = 0; i < freeLoaders; i++)
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chunksController.loadVisible(wfile);
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draw_world(camera, assets, chunks, occlusion);
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draw_world(camera, assets, chunks, occlusion, devdata);
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Window::swapBuffers();
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Events::pullEvents();
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@ -105,8 +105,8 @@ bool chunks_comparator(size_t i, size_t j) {
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}
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void draw_world(Camera* camera, Assets* assets,
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Chunks* chunks, bool occlusion){
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void draw_world(Camera* camera, Assets* assets, Chunks* chunks,
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bool occlusion, bool devdata){
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glClearColor(0.7f,0.71f,0.73f,1);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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@ -158,8 +158,9 @@ void draw_world(Camera* camera, Assets* assets,
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linesShader->use();
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linesShader->uniformMatrix("u_projview", camera->getProjection()*camera->getView());
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glLineWidth(2.0f);
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lineBatch->line(camera->position.x, camera->position.y-0.5f, camera->position.z, camera->position.x+0.1f, camera->position.y-0.5f, camera->position.z, 1, 0, 0, 1);
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lineBatch->line(camera->position.x, camera->position.y-0.5f, camera->position.z, camera->position.x, camera->position.y-0.5f, camera->position.z+0.1f, 0, 0, 1, 1);
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lineBatch->line(camera->position.x, camera->position.y-0.1f, camera->position.z, camera->position.x+0.01f, camera->position.y-0.1f, camera->position.z, 1, 0, 0, 1);
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lineBatch->line(camera->position.x, camera->position.y-0.1f, camera->position.z, camera->position.x, camera->position.y-0.1f, camera->position.z+0.01f, 0, 0, 1, 1);
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lineBatch->line(camera->position.x, camera->position.y-0.1f, camera->position.z, camera->position.x, camera->position.y-0.1f+0.01f, camera->position.z, 0, 1, 0, 1);
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lineBatch->render();
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@ -171,7 +172,10 @@ void draw_world(Camera* camera, Assets* assets,
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Font* font = assets->getFont("normal");
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batch->begin();
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batch->texture(font->texture);
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font->draw(batch, "void Font::draw(Batch2D* batch, std::string text, int x, int y) {", 10, 10);
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// font->draw(batch, "void Font::draw(Batch2D* batch, std::string text, int x, int y) {", 10, 10);
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if (devdata){
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font->draw(batch, "devdata does not exist", 10, 10);
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}
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//batch->rect(0, 0, 256, 256);
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batch->render();
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}
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