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refactoring
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10 changed files with 160 additions and 159 deletions
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@ -21,6 +21,7 @@ public:
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bool shifting,
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float gravityScale,
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bool collisions);
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void colisionCalc(Chunks* chunks, Hitbox* hitbox, vec3* vel, vec3* pos, vec3 half);
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bool isBlockInside(int x, int y, int z, Hitbox* hitbox);
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};
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