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screen shader replaced with default
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3 changed files with 2 additions and 6 deletions
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@ -4,6 +4,7 @@ out vec2 v_coord;
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uniform ivec2 u_screenSize;
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uniform float u_timer;
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uniform float u_dayTime;
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void main(){
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v_coord = v_position * 0.5 + 0.5;
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