post-processing test

This commit is contained in:
MihailRis 2024-03-08 21:49:38 +03:00
parent e7af5830cf
commit 8ed65ca51e
13 changed files with 268 additions and 113 deletions

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#ifndef GRAPHICS_POST_PROCESSING_H_
#define GRAPHICS_POST_PROCESSING_H_
#include "Viewport.h"
#include "GfxContext.h"
#include <memory>
class Mesh;
class Shader;
class Framebuffer;
/// @brief Framebuffer with blitting with shaders.
/// @attention Current implementation does not support multiple render passes
/// for multiple effects. Will be implemented in v0.21
class PostProcessing {
/// @brief Main framebuffer (lasy field)
std::unique_ptr<Framebuffer> fbo;
/// @brief Fullscreen quad mesh as the post-processing canvas
std::unique_ptr<Mesh> quadMesh;
public:
PostProcessing();
~PostProcessing();
/// @brief Prepare and bind framebuffer
/// @param context graphics context will be modified
void use(GfxContext& context);
/// @brief Render fullscreen quad using the passed shader
/// with framebuffer texture bound
/// @param context graphics context
/// @param screenShader shader used for fullscreen quad
/// @throws std::runtime_error if use(...) wasn't called before
void render(GfxContext& context, Shader* screenShader);
};
#endif // GRAPHICS_POST_PROCESSING_H_