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https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
add "include_non_selectable" parameter to blocks raycast
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10 changed files with 57 additions and 23 deletions
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@ -136,7 +136,9 @@ Set specified bits.
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## Raycast
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```lua
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block.raycast(start: vec3, dir: vec3, max_distance: number, [optional] dest: table, [optional] filter: table) -> {
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block.raycast(start: vec3, dir: vec3, max_distance: number, [optional] dest: table,
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[optional] filter: table, [optional] include_non_selectable = false
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) -> {
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block: int, -- block id
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endpoint: vec3, -- point of the ray hit point
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iendpoint: vec3, -- position of the block hit by the ray
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@ -150,6 +152,9 @@ Casts a ray from the start point in the direction of *dir*. Max_distance specifi
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Argument `filter` can be used to tell ray what blocks can be skipped(passed through) during ray-casting.
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To use filter `dest` argument must be filled with some value(can be nil), it's done for backwards compatability
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The `include_non_selectable` argument determines whether blocks that cannot be selected by the cursor will be included.
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Example - `base:water`
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The function returns a table with the results or nil if the ray does not hit any block.
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The result will use the destination table instead of creating a new one if the optional argument specified.
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@ -63,8 +63,9 @@ entities.get_all_in_radius(center: vec3, radius: number) -> array<int>
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```
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```lua
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entities.raycast(start: vec3, dir: vec3, max_distance: number,
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ignore: int, [optional] destination: table, [optional] filter: table) -> table or nil
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entities.raycast(start: vec3, dir: vec3, max_distance: number, ignore: int, [optional] destination: table,
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[optional] filter: table, [optional] include_non_selectable = false
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) -> table or nil
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```
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The function is an extended version of [block.raycast](libblock.md#raycast). Returns a table with the results if the ray touches a block or entity.
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@ -92,7 +92,9 @@ block.material(blockid: int) -> string
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## Raycast
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```lua
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block.raycast(start: vec3, dir: vec3, max_distance: number, [опционально] dest: table, [опционально] filter: table) -> {
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block.raycast(start: vec3, dir: vec3, max_distance: number, [опционально] dest: table,
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[опционально] filter: table, [опционально] include_non_selectable = false
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) -> {
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block: int, -- id блока
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endpoint: vec3, -- точка касания луча
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iendpoint: vec3, -- позиция блока, которого касается луч
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@ -106,6 +108,9 @@ block.raycast(start: vec3, dir: vec3, max_distance: number, [опциональ
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Аргумент `filter` позволяет указать какие блоки являются "прозрачными" для луча, прим.: {"base:glass","base:water"}.
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Для использования агрумент `dest` нужно чем-то заполнить(можно nil), это сделано для обратной совместимости
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Аргумент `include_non_selectable` определяет, будут ли учтены блоки, которые нельзя выбрать курсором.
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Пример - `base:water`
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Функция возвращает таблицу с результатами или nil, если луч не касается блока.
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Для результата будет использоваться целевая (dest) таблица вместо создания новой, если указан опциональный аргумент.
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@ -62,8 +62,9 @@ entities.get_all_in_radius(center: vec3, radius: number) -> table<int>
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```
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```lua
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entities.raycast(start: vec3, dir: vec3, max_distance: number,
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ignore: int, [optional] destination: table, [optional] filter: table) -> table или nil
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entities.raycast(start: vec3, dir: vec3, max_distance: number, ignore: int, [optional] destination: table,
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[optional] filter: table, [optional] include_non_selectable = false
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) -> table или nil
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```
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Функция является расширенным вариантом [block.raycast](libblock.md#raycast). Возвращает таблицу с результатами если луч касается блока, либо сущности.
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@ -476,8 +476,10 @@ static int l_raycast(lua::State* L) {
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auto start = lua::tovec<3>(L, 1);
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auto dir = lua::tovec<3>(L, 2);
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auto maxDistance = lua::tonumber(L, 3);
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bool includeNonSelectable = false;
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std::set<blockid_t> filteredBlocks {};
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if (lua::gettop(L) >= 5) {
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const int luaStackSize = lua::gettop(L);
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if (luaStackSize >= 5) {
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if (lua::istable(L, 5)) {
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int addLen = lua::objlen(L, 5);
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for (int i = 0; i < addLen; i++) {
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@ -493,6 +495,9 @@ static int l_raycast(lua::State* L) {
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throw std::runtime_error("table expected for filter");
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}
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}
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if (luaStackSize >= 6) {
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includeNonSelectable = lua::toboolean(L, 6);
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}
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glm::vec3 end;
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glm::ivec3 normal;
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glm::ivec3 iend;
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@ -504,9 +509,10 @@ static int l_raycast(lua::State* L) {
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end,
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normal,
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iend,
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filteredBlocks
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filteredBlocks,
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includeNonSelectable
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)) {
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if (lua::gettop(L) >= 4 && !lua::isnil(L, 4)) {
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if (luaStackSize >= 4 && !lua::isnil(L, 4)) {
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lua::pushvalue(L, 4);
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} else {
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lua::createtable(L, 0, 5);
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@ -141,8 +141,10 @@ static int l_raycast(lua::State* L) {
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auto dir = lua::tovec<3>(L, 2);
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auto maxDistance = lua::tonumber(L, 3);
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auto ignoreEntityId = lua::tointeger(L, 4);
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bool includeNonSelectable = false;
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std::set<blockid_t> filteredBlocks {};
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if (lua::gettop(L) >= 6) {
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const int luaStackSize = lua::gettop(L);
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if (luaStackSize >= 6) {
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if (lua::istable(L, 6)) {
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int addLen = lua::objlen(L, 6);
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for (int i = 0; i < addLen; i++) {
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@ -158,6 +160,9 @@ static int l_raycast(lua::State* L) {
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throw std::runtime_error("table expected for filter");
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}
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}
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if (luaStackSize >= 7) {
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includeNonSelectable = lua::toboolean(L, 6);
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}
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glm::vec3 end;
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glm::ivec3 normal;
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@ -173,14 +178,15 @@ static int l_raycast(lua::State* L) {
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end,
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normal,
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iend,
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filteredBlocks
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filteredBlocks,
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includeNonSelectable
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)) {
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maxDistance = glm::distance(start, end);
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block = voxel->id;
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}
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if (auto ray =
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level->entities->rayCast(start, dir, maxDistance, ignoreEntityId)) {
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if (lua::gettop(L) >= 5 && !lua::isnil(L, 5)) {
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if (luaStackSize >= 5 && !lua::isnil(L, 5)) {
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lua::pushvalue(L, 5);
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} else {
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lua::createtable(L, 0, 6);
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@ -215,10 +215,11 @@ voxel* Chunks::rayCast(
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glm::vec3& end,
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glm::ivec3& norm,
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glm::ivec3& iend,
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std::set<blockid_t> filter
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std::set<blockid_t> filter,
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bool includeNonSelectable
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) const {
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return blocks_agent::raycast(
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*this, start, dir, maxDist, end, norm, iend, std::move(filter)
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*this, start, dir, maxDist, end, norm, iend, std::move(filter), includeNonSelectable
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);
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}
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@ -111,7 +111,8 @@ public:
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glm::vec3& end,
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glm::ivec3& norm,
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glm::ivec3& iend,
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std::set<blockid_t> filter = {}
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std::set<blockid_t> filter = {},
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bool includeNonSelectable = false
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) const;
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glm::vec3 rayCastToObstacle(
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@ -221,7 +221,8 @@ static inline voxel* raycast_blocks(
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glm::vec3& end,
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glm::ivec3& norm,
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glm::ivec3& iend,
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std::set<blockid_t> filter
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std::set<blockid_t> filter,
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bool includeNonSelectable
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) {
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const auto& blocks = chunks.getContentIndices().blocks;
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float px = start.x;
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@ -264,7 +265,8 @@ static inline voxel* raycast_blocks(
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}
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const auto& def = blocks.require(voxel->id);
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if (def.selectable && (filter.empty() || filter.find(def.rt.id) == filter.end())) {
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if (voxel->id != BLOCK_AIR && (def.selectable || includeNonSelectable) &&
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(filter.empty() || filter.find(def.rt.id) == filter.end())) {
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end.x = px + t * dx;
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end.y = py + t * dy;
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end.z = pz + t * dz;
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@ -361,9 +363,10 @@ voxel* blocks_agent::raycast(
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glm::vec3& end,
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glm::ivec3& norm,
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glm::ivec3& iend,
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std::set<blockid_t> filter
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std::set<blockid_t> filter,
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bool includeNonSelectable
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) {
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return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
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return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter, includeNonSelectable);
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}
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voxel* blocks_agent::raycast(
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@ -374,9 +377,10 @@ voxel* blocks_agent::raycast(
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glm::vec3& end,
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glm::ivec3& norm,
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glm::ivec3& iend,
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std::set<blockid_t> filter
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std::set<blockid_t> filter,
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bool includeNonSelectable
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) {
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return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
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return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter, includeNonSelectable);
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}
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// reduce nesting on next modification
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@ -419,6 +419,7 @@ inline void set_rotation(
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/// @param norm [out] surface normal vector
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/// @param iend [out] ray end integer position (voxel position + normal)
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/// @param filter filtered ids
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/// @param includeNonSelectable will non-selectable blocks be included
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/// @return voxel pointer or nullptr
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voxel* raycast(
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const Chunks& chunks,
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@ -428,7 +429,8 @@ voxel* raycast(
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glm::vec3& end,
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glm::ivec3& norm,
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glm::ivec3& iend,
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std::set<blockid_t> filter
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std::set<blockid_t> filter,
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bool includeNonSelectable
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);
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/// @brief Cast ray to a selectable block with filter based on id.
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@ -440,6 +442,7 @@ voxel* raycast(
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/// @param norm [out] surface normal vector
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/// @param iend [out] ray end integer position (voxel position + normal)
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/// @param filter filtered ids
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/// @param includeNonSelectable will non-selectable blocks be included
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/// @return voxel pointer or nullptr
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voxel* raycast(
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const GlobalChunks& chunks,
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@ -449,7 +452,8 @@ voxel* raycast(
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glm::vec3& end,
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glm::ivec3& norm,
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glm::ivec3& iend,
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std::set<blockid_t> filter
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std::set<blockid_t> filter,
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bool includeNonSelectable
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);
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void get_voxels(const Chunks& chunks, VoxelsVolume* volume, bool backlight=false);
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