mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-05 19:11:50 +00:00
feat: multiple components per entity support
This commit is contained in:
parent
a6aa42a521
commit
8f379f2ee7
8 changed files with 120 additions and 65 deletions
|
|
@ -27,7 +27,7 @@ class Inventory;
|
|||
class UiDocument;
|
||||
struct block_funcs_set;
|
||||
struct item_funcs_set;
|
||||
struct entity_funcs_set;
|
||||
struct UserComponent;
|
||||
struct uidocscript;
|
||||
class BlocksController;
|
||||
class LevelController;
|
||||
|
|
@ -76,10 +76,10 @@ namespace scripting {
|
|||
/// @return true if prevents default action
|
||||
bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
|
||||
|
||||
scriptenv on_entity_spawn(
|
||||
const EntityDef& def,
|
||||
void on_entity_spawn(
|
||||
const EntityDef& def,
|
||||
entityid_t eid,
|
||||
entity_funcs_set&,
|
||||
const std::vector<std::unique_ptr<UserComponent>>& components,
|
||||
dynamic::Value args
|
||||
);
|
||||
bool on_entity_despawn(const EntityDef& def, const Entity& entity);
|
||||
|
|
@ -124,7 +124,7 @@ namespace scripting {
|
|||
|
||||
void load_entity_component(
|
||||
const scriptenv& env,
|
||||
const EntityDef& def,
|
||||
const std::string& name,
|
||||
const fs::path& file);
|
||||
|
||||
/// @brief Load package-specific world script
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue