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Update vector3.lua
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@ -160,6 +160,7 @@ function vector3:abtw(vector)
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return math.acos(dot_prod / len_prod)
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return math.acos(dot_prod / len_prod)
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end
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end
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-- rot vec3
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-- rot vec3
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-- @param angle {number} -> float || int
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-- @param angle {number} -> float || int
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-- @param axis {string} .. if nil => rot axis z
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-- @param axis {string} .. if nil => rot axis z
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