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https://github.com/MihailRis/voxelcore.git
synced 2026-10-05 19:11:50 +00:00
AABB block hitboxes
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parent
cad1f6a669
commit
91a6426efe
7 changed files with 86 additions and 17 deletions
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@ -1,11 +1,15 @@
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#include "definitions.h"
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#include <glm/glm.hpp>
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#include "content/Content.h"
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#include "window/Window.h"
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#include "window/Events.h"
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#include "window/input.h"
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#include "voxels/Block.h"
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using glm::vec3;
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// All in-game definitions (blocks, items, etc..)
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void setup_definitions(ContentBuilder* builder) {
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Block* block = new Block("core:air", "air");
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@ -71,7 +75,7 @@ void setup_definitions(ContentBuilder* builder) {
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block->lightPassing = true;
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block->obstacle = false;
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block->model = BlockModel::xsprite;
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block->hitboxScale = 0.7f;
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block->hitbox.scale(vec3(0.7f), vec3(0.5f, 0.0f, 0.5f));
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builder->add(block);
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block = new Block("base:flower", "flower");
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@ -79,6 +83,7 @@ void setup_definitions(ContentBuilder* builder) {
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block->lightPassing = true;
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block->obstacle = false;
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block->model = BlockModel::xsprite;
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block->hitbox.scale(vec3(0.7f));
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builder->add(block);
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block = new Block("base:brick", "brick");
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