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add 'culling' property & optimize generated chunk meshes & fix faces culling when 'light-passing' is false
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7 changed files with 65 additions and 17 deletions
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@ -97,6 +97,15 @@ enum class BlockModel {
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std::string to_string(BlockModel model);
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std::optional<BlockModel> BlockModel_from(std::string_view str);
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enum class CullingMode {
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DEFAULT,
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OPTIONAL,
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DISABLED,
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};
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std::string to_string(CullingMode mode);
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std::optional<CullingMode> CullingMode_from(std::string_view str);
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using BoxModel = AABB;
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/// @brief Common kit of block properties applied to groups of blocks
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@ -142,6 +151,9 @@ public:
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std::string modelName = "";
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/// @brief Culling mode
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CullingMode culling = CullingMode::DEFAULT;
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/// @brief Does the block passing lights into itself
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bool lightPassing = false;
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