mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
commit
968528c706
7 changed files with 73 additions and 7 deletions
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@ -13,6 +13,7 @@ for i=1,3 do
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print("client-listener started")
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local received_text = ""
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while client:is_alive() and #received_text < #text do
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client:peek(math.random(0, 100))
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local received = client:recv(512)
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if received then
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received_text = received_text .. utf8.tostring(received)
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@ -92,6 +92,21 @@ socket:recv_async(
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[optional] usetable: bool=false
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) -> nil|table|Bytearray
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-- `peek` and `peek_async` are analogous to the `recv` and `recv_async` methods
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-- with the exception that `peek` and `peek_async` do not advance the socket buffer position
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-- This means they do not remove bytes from the socket, so the bytes can be received after
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socket:peek(
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length: int,
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[optional] usetable: boolean=false
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) -> nil|table|Bytearray
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socket:peek_async(
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length: int,
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[optional] usetable: boolean=false
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) -> nil|table|Bytearray
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Translated with DeepL.com (free version)
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-- Closes the connection
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socket:close()
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@ -92,6 +92,19 @@ socket:recv_async(
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[опционально] usetable: boolean=false
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) -> nil|table|Bytearray
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-- `peek` и `peek_async` являются аналогами методов `recv` и `recv_async`
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-- за тем исключением, что `peek` и `peek_async` не двигают позицию буфера сокета
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-- Это означает, что они не удаляют байты из сокета, а значит байты могут быть прочитаны после
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socket:peek(
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length: int,
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[опционально] usetable: boolean=false
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) -> nil|table|Bytearray
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socket:peek_async(
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length: int,
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[опционально] usetable: boolean=false
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) -> nil|table|Bytearray
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-- Оборачивает сокет в io_stream (см. ../io_stream.md)
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socket:as_stream(
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[опционально] binary_mode: boolean=true
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@ -39,6 +39,7 @@ end
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local Socket = {__index={
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send=function(self, ...) return network.__send(self.id, ...) end,
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recv=function(self, ...) return network.__recv(self.id, ...) end,
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peek=function(self, ...) return network.__peek(self.id, ...) end,
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recv_async=function(self, length, usetable)
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while self:is_alive() do
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local available = self:available()
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@ -49,6 +50,16 @@ local Socket = {__index={
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end
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return self:recv(length, usetable)
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end,
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peek_async=function(self, length, usetable)
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while self:is_alive() do
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local available = self:available()
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if available >= length then
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return self:peek(length, usetable)
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end
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coroutine.yield()
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end
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return self:peek(length, usetable)
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end,
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as_stream=network.__as_stream,
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close=function(self) return network.__close(self.id) end,
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available=function(self) return network.__available(self.id) or 0 end,
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@ -237,7 +237,7 @@ static int l_udp_server_send_to(lua::State* L, network::Network& network) {
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return 0;
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}
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static int l_recv(lua::State* L, network::Network& network) {
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static int read(lua::State* L, network::Network& network, int (*fn)(network::TcpConnection*, char*, int)) {
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u64id_t id = lua::tointeger(L, 1);
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int length = lua::tointeger(L, 2);
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@ -248,11 +248,12 @@ static int l_recv(lua::State* L, network::Network& network) {
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}
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auto tcpConnection = dynamic_cast<network::TcpConnection*>(connection);
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auto tcp = dynamic_cast<network::TcpConnection*>(connection);
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length = glm::min(length, tcpConnection->available());
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util::Buffer<char> buffer(length);
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int size = tcpConnection->recv(buffer.data(), length);
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int size = fn(tcp, buffer.data(), length);
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if (size == -1) {
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return 0;
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}
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@ -268,6 +269,18 @@ static int l_recv(lua::State* L, network::Network& network) {
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}
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}
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static int l_recv(lua::State* L, network::Network& network) {
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return read(L, network, [](auto* tcp, char* buf, int len) {
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return tcp->recv(buf, len);
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});
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}
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static int l_peek(lua::State* L, network::Network& network) {
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return read(L, network, [](auto* tcp, char* buf, int len) {
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return tcp->peek(buf, len);
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});
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}
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static int l_available(lua::State* L, network::Network& network) {
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u64id_t id = lua::tointeger(L, 1);
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@ -566,6 +579,7 @@ const luaL_Reg networklib[] = {
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{"__close", wrap<l_close>},
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{"__send", wrap<l_send>},
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{"__recv", wrap<l_recv>},
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{"__peek", wrap<l_peek>},
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{"__available", wrap<l_available>},
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{"__is_alive", wrap<l_is_alive>},
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{"__is_connected", wrap<l_is_connected>},
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@ -196,15 +196,26 @@ public:
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});
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}
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int recv(char* buffer, size_t length) override {
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std::lock_guard lock(mutex);
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int read(char* buffer, size_t length) {
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if (state != ConnectionState::CONNECTED && readBatch.empty()) {
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return -1;
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}
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int size = std::min(readBatch.size(), length);
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std::memcpy(buffer, readBatch.data(), size);
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readBatch.erase(readBatch.begin(), readBatch.begin() + size);
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return size;
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}
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int peek(char* buffer, size_t length) override {
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std::lock_guard lock(mutex);
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return read(buffer, length);
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}
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int recv(char* buffer, size_t length) override {
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std::lock_guard lock(mutex);
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int size = read(buffer, length);
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if (size != -1) {
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readBatch.erase(readBatch.begin(), readBatch.begin() + size);
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}
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return size;
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}
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@ -79,6 +79,7 @@ namespace network {
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class ReadableConnection : public Connection {
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public:
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virtual int recv(char* buffer, size_t length) = 0;
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virtual int peek(char* buffer, size_t length) = 0;
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virtual int available() = 0;
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};
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