Resave without format

This commit is contained in:
Stepanov Igor 2025-10-10 23:28:22 +03:00
parent 685fbf66de
commit 968d01274a
16 changed files with 15 additions and 15 deletions

View file

@ -34,7 +34,7 @@
#include "util/platform.hpp"
#include "window/Camera.hpp"
#include "window/input.hpp"
#include "window/window.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "Mainloop.hpp"
#include "ServerMainloop.hpp"

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@ -5,7 +5,7 @@
#include "devtools/Project.hpp"
#include "frontend/screens/MenuScreen.hpp"
#include "frontend/screens/LevelScreen.hpp"
#include "window/window.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "graphics/ui/GUI.hpp"
#include "graphics/ui/elements/Container.hpp"

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@ -41,7 +41,7 @@
#include "voxels/GlobalChunks.hpp"
#include "window/Camera.hpp"
#include "window/input.hpp"
#include "window/window.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include "debug/Logger.hpp"

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@ -29,7 +29,7 @@
#include "util/stringutil.hpp"
#include "voxels/Chunks.hpp"
#include "window/Camera.hpp"
#include "window/window.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"

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@ -8,7 +8,7 @@
#include "graphics/core/Texture.hpp"
#include "assets/Assets.hpp"
#include "maths/UVRegion.hpp"
#include "window/window.hpp"
#include "window/Window.hpp"
#include "window/Camera.hpp"
#include "engine/Engine.hpp"

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@ -6,7 +6,7 @@
#include "Batch2D.hpp"
#include "Framebuffer.hpp"
#include "window/window.hpp"
#include "window/Window.hpp"
static void set_blend_mode(BlendMode mode) {
switch (mode) {

View file

@ -6,7 +6,7 @@
#include "frontend/ContentGfxCache.hpp"
#include "voxels/Block.hpp"
#include "window/Camera.hpp"
#include "window/window.hpp"
#include "window/Window.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Batch3D.hpp"
#include "graphics/core/Framebuffer.hpp"

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@ -7,7 +7,7 @@
#include "graphics/core/Cubemap.hpp"
#include "graphics/core/Framebuffer.hpp"
#include "graphics/core/DrawContext.hpp"
#include "window/window.hpp"
#include "window/Window.hpp"
#include "window/Camera.hpp"
#include "maths/UVRegion.hpp"

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@ -28,7 +28,7 @@
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "voxels/Pathfinding.hpp"
#include "window/window.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
#include "world/LevelEvents.hpp"
#include "world/World.hpp"

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@ -20,7 +20,7 @@
#include "graphics/core/Shader.hpp"
#include "gui_util.hpp"
#include "window/Camera.hpp"
#include "window/window.hpp"
#include "window/Window.hpp"
#include "window/input.hpp"
#include <algorithm>

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@ -10,7 +10,7 @@
#include "graphics/core/Shader.hpp"
#include "graphics/core/Framebuffer.hpp"
#include "graphics/core/DrawContext.hpp"
#include "window/window.hpp"
#include "window/Window.hpp"
#include "../GUI.hpp"
// TODO: remove

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@ -16,7 +16,7 @@
#include "graphics/core/Font.hpp"
#include "graphics/ui/markdown.hpp"
#include "util/stringutil.hpp"
#include "window/window.hpp"
#include "window/Window.hpp"
#include "devtools/actions.hpp"
#include "../markdown.hpp"

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@ -24,7 +24,7 @@
#include "voxels/Chunks.hpp"
#include "voxels/voxel.hpp"
#include "window/Camera.hpp"
#include "window/window.hpp"
#include "window/Window.hpp"
#include "window/input.hpp"
#include "world/Level.hpp"

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@ -1,7 +1,7 @@
#include <SDL3/SDL_keycode.h>
#include "window/input.hpp"
#include "window/window.hpp"
#include "window/Window.hpp"
class SDLWindow;

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@ -3,7 +3,7 @@
#include <stack>
#include "window/window.hpp"
#include "window/Window.hpp"
class SDLWindow final : public Window {
public: