update doc/*/world-generation.md

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MihailRis 2026-08-24 19:24:09 +03:00
parent ab64f90687
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@ -284,6 +284,14 @@ A method that generates simplex noise, adding it to the existing values.
The noise seed can be specified in the `map.noiseSeed` field.
By default, noise octaves are mixed using addition:
$noise_{out} = noise_{source} + noise_{applied} * 2^{-{octave}}$
To obtain more normalized multi-octave noise, you can enable the `map.normalNoise = true` flag, which changes the scheme:
$noise_{out} = noise_{source} * (1 - 2^{-{octave}}) + noise_{applied} * 2^{-{octave}}$
```lua
map:noise(
-- coordinate offset
@ -313,6 +321,10 @@ The noise seed can be specified in the `map.noiseSeed` field.
![image](../images/cell-noise.gif)
> [!NOTE] cell noise looks better with `map.normalNoise = true`
![image](../images/normal-cell-noise.png)
### heightmap:resize(...)
```lua