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audio system basic interface
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7cde1e8ac9
commit
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12 changed files with 528 additions and 320 deletions
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@ -10,7 +10,7 @@
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#include <functional>
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#define GLEW_STATIC
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#include "audio/Audio.h"
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#include "audio/audio.h"
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#include "assets/Assets.h"
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#include "assets/AssetsLoader.h"
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#include "world/WorldGenerators.h"
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@ -56,6 +56,7 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
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if (Window::initialize(settings.display)){
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throw initialize_error("could not initialize window");
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}
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audio::initialize(true);
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auto resdir = paths->getResources();
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scripting::initialize(this);
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@ -66,7 +67,6 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
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resPaths = std::make_unique<ResPaths>(resdir, roots);
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assets = std::make_unique<Assets>();
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AssetsLoader loader(assets.get(), resPaths.get());
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AssetsLoader::addDefaults(loader, nullptr);
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@ -79,8 +79,6 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
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throw initialize_error("could not to load assets");
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}
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}
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Audio::initialize();
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gui = std::make_unique<gui::GUI>();
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if (settings.ui.language == "auto") {
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settings.ui.language = langs::locale_by_envlocale(platform::detect_locale(), paths->getResources());
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@ -148,7 +146,7 @@ Engine::~Engine() {
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screen.reset();
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content.reset();
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Audio::finalize();
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audio::close();
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assets.reset();
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scripting::close();
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Window::terminate();
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