fix: destroyed skeleton config access on skeleton reload

This commit is contained in:
MihailRis 2026-04-05 10:31:44 +03:00
parent 33db2633a2
commit 9893c09fd5
9 changed files with 35 additions and 22 deletions

View file

@ -7,9 +7,9 @@ using namespace rigging;
NamedSkeletons::NamedSkeletons() = default;
std::shared_ptr<rigging::Skeleton> NamedSkeletons::createSkeleton(
const std::string& name, const SkeletonConfig* config
const std::string& name, std::shared_ptr<const SkeletonConfig> config
) {
auto skeleton = std::make_shared<Skeleton>(config);
auto skeleton = std::make_shared<Skeleton>(std::move(config));
skeletons[name] = skeleton;
return skeleton;
}