fix: destroyed skeleton config access on skeleton reload

This commit is contained in:
MihailRis 2026-04-05 10:31:44 +03:00
parent 33db2633a2
commit 9893c09fd5
9 changed files with 35 additions and 22 deletions

View file

@ -14,7 +14,8 @@ public:
NamedSkeletons();
std::shared_ptr<rigging::Skeleton> createSkeleton(
const std::string& name, const rigging::SkeletonConfig* config
const std::string& name,
std::shared_ptr<const rigging::SkeletonConfig> config
);
rigging::Skeleton* getSkeleton(const std::string& name);