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fix: destroyed skeleton config access on skeleton reload
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9 changed files with 35 additions and 22 deletions
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@ -14,7 +14,8 @@ public:
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NamedSkeletons();
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std::shared_ptr<rigging::Skeleton> createSkeleton(
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const std::string& name, const rigging::SkeletonConfig* config
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const std::string& name,
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std::shared_ptr<const rigging::SkeletonConfig> config
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);
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rigging::Skeleton* getSkeleton(const std::string& name);
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