fix: destroyed skeleton config access on skeleton reload

This commit is contained in:
MihailRis 2026-04-05 10:31:44 +03:00
parent 33db2633a2
commit 9893c09fd5
9 changed files with 35 additions and 22 deletions

View file

@ -113,7 +113,9 @@ WorldRenderer::WorldRenderer(
content.getDefaults()["hand-skeleton"].asString()
);
hands = std::make_unique<HandsRenderer>(
assets, *modelBatch, skeletons->createSkeleton("hand", &skeletonConfig)
assets,
*modelBatch,
skeletons->createSkeleton("hand", skeletonConfig.shared_from_this())
);
shadowMapping = std::make_unique<Shadows>(level);
debugLines = std::make_unique<DebugLinesRenderer>(level);