fix: destroyed skeleton config access on skeleton reload

This commit is contained in:
MihailRis 2026-04-05 10:31:44 +03:00
parent 33db2633a2
commit 9893c09fd5
9 changed files with 35 additions and 22 deletions

View file

@ -60,7 +60,7 @@ public:
rigging::Skeleton* getSkeleton() const;
void setRig(const rigging::SkeletonConfig* rigConfig);
void setRig(std::shared_ptr<const rigging::SkeletonConfig> rigConfig);
entityid_t getUID() const;