fix: destroyed skeleton config access on skeleton reload

This commit is contained in:
MihailRis 2026-04-05 10:31:44 +03:00
parent 33db2633a2
commit 9893c09fd5
9 changed files with 35 additions and 22 deletions

View file

@ -39,7 +39,7 @@ void Bone::setModel(const std::string& name) {
model = {name, nullptr, true};
}
Skeleton::Skeleton(const SkeletonConfig* config)
Skeleton::Skeleton(std::shared_ptr<const SkeletonConfig> config)
: config(config),
pose(config->getBones().size()),
calculated(config->getBones().size()),
@ -86,6 +86,16 @@ void Skeleton::deserialize(const dv::value& root) {
}
}
void Skeleton::setConfig(std::shared_ptr<const SkeletonConfig> rigConfig) {
config = std::move(rigConfig);
pose.matrices.resize(
config->getBones().size(), glm::mat4(1.0f)
);
calculated.matrices.resize(
config->getBones().size(), glm::mat4(1.0f)
);
}
static void get_all_nodes(std::vector<Bone*>& nodes, Bone* node) {
nodes[node->getIndex()] = node;
for (auto& subnode : node->getBones()) {
@ -97,6 +107,7 @@ SkeletonConfig::SkeletonConfig(
const std::string& name, std::unique_ptr<Bone> root, size_t nodesCount
)
: name(name), root(std::move(root)), nodes(nodesCount) {
assert(this->root.get() != nullptr);
get_all_nodes(nodes, this->root.get());
}
@ -159,6 +170,9 @@ void SkeletonConfig::render(
const glm::vec3& position,
const glm::vec3& scale
) const {
if (skeleton.config->root == nullptr) {
return;
}
update(skeleton, rotation, position, scale);
if (!skeleton.visible) {