merge with main

This commit is contained in:
neveix 2026-08-17 23:04:44 +05:00
commit 99ce42fdc5

View file

@ -2,6 +2,30 @@ local util = {}
local DROP_FORCE = 8 local DROP_FORCE = 8
local DROP_INIT_VEL = { 0, 3, 0 } local DROP_INIT_VEL = { 0, 3, 0 }
local DROP_MAX_ITEM_DIR_SHIFT_DEGREES = 65
local function calculate_item_drop_dir(pid)
local yaw, pitch = player.get_rot(pid)
local vp = gui.get_viewport()
local mpos = table.map(input.get_mouse_pos(), function(i, v)
return v / vp[i] - 0.5
end)
if not hud.is_inventory_open() and not hud.is_player_inventory_open() then
mpos = { 0, 0 }
end
local q_yaw = quat.from_euler({ 0, yaw, 0 })
local q_pitch = quat.from_euler({ pitch, 0, 0 })
local q_rotation = quat.mul(q_yaw, q_pitch)
local q_shift = quat.from_euler({
-mpos[2] * DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2,
-mpos[1] * DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2,
0,
})
quat.mul(q_rotation, q_shift, q_rotation)
return quat.mul_vec3(q_rotation, { 0, 0, -1 })
end
--- Create a drop from slot, set it velocity, and return it --- Create a drop from slot, set it velocity, and return it
---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack ---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
@ -31,7 +55,8 @@ function util.drop_from_slot(pid, invid, slot, mode)
local data = inventory.get_all_data(invid, slot) local data = inventory.get_all_data(invid, slot)
local pvel = { player.get_vel(pid) } local pvel = { player.get_vel(pid) }
local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 }) local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE) local dir = calculate_item_drop_dir(pid)
local throw_force = vec3.mul(dir, DROP_FORCE)
local drop, err = util.drop(ppos, itemid, drop_itemcount, data, 1.5) local drop, err = util.drop(ppos, itemid, drop_itemcount, data, 1.5)
if not drop then if not drop then
return nil, err return nil, err