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merge with main
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commit
99ce42fdc5
1 changed files with 26 additions and 1 deletions
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@ -2,6 +2,30 @@ local util = {}
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local DROP_FORCE = 8
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local DROP_FORCE = 8
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local DROP_INIT_VEL = { 0, 3, 0 }
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local DROP_INIT_VEL = { 0, 3, 0 }
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local DROP_MAX_ITEM_DIR_SHIFT_DEGREES = 65
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local function calculate_item_drop_dir(pid)
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local yaw, pitch = player.get_rot(pid)
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local vp = gui.get_viewport()
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local mpos = table.map(input.get_mouse_pos(), function(i, v)
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return v / vp[i] - 0.5
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end)
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if not hud.is_inventory_open() and not hud.is_player_inventory_open() then
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mpos = { 0, 0 }
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end
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local q_yaw = quat.from_euler({ 0, yaw, 0 })
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local q_pitch = quat.from_euler({ pitch, 0, 0 })
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local q_rotation = quat.mul(q_yaw, q_pitch)
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local q_shift = quat.from_euler({
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-mpos[2] * DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2,
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-mpos[1] * DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2,
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0,
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})
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quat.mul(q_rotation, q_shift, q_rotation)
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return quat.mul_vec3(q_rotation, { 0, 0, -1 })
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end
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--- Create a drop from slot, set it velocity, and return it
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--- Create a drop from slot, set it velocity, and return it
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---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
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---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
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@ -31,7 +55,8 @@ function util.drop_from_slot(pid, invid, slot, mode)
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local data = inventory.get_all_data(invid, slot)
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local data = inventory.get_all_data(invid, slot)
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local pvel = { player.get_vel(pid) }
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local pvel = { player.get_vel(pid) }
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local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
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local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
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local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
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local dir = calculate_item_drop_dir(pid)
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local throw_force = vec3.mul(dir, DROP_FORCE)
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local drop, err = util.drop(ppos, itemid, drop_itemcount, data, 1.5)
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local drop, err = util.drop(ppos, itemid, drop_itemcount, data, 1.5)
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if not drop then
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if not drop then
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return nil, err
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return nil, err
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