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update default 3d text 'perspective' value
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2 changed files with 3 additions and 2 deletions
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@ -1,3 +1,4 @@
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display = "projected"
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xray_opacity = 0.3
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render_distance = 128
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perspective = 0.0
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@ -20,9 +20,9 @@ struct NotePreset : public Serializable {
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NoteDisplayMode displayMode = NoteDisplayMode::STATIC_BILLBOARD;
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glm::vec4 color {1.0f};
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float scale = 1.0f;
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float renderDistance = 10.0f;
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float renderDistance = 32.0f;
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float xrayOpacity = 0.0f;
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float perspective = 0.0f;
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float perspective = 1.0f;
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dv::value serialize() const override;
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void deserialize(const dv::value& src) override;
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