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https://github.com/MihailRis/voxelcore.git
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added hud.is_player_inventory_open
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cb1b113181
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4 changed files with 14 additions and 0 deletions
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@ -73,6 +73,9 @@ hud.is_paused() -> boolean
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-- Возвращает true если открыт инвентарь или оверлей.
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hud.is_inventory_open() -> boolean
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-- Возвращает true если открыт инвентарь игрока.
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hud.is_player_inventory_open() -> boolean
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-- Устанавливает разрешение на паузу. При значении false меню паузы не приостанавливает игру.
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hud.set_allow_pause(flag: boolean)
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@ -688,6 +688,10 @@ bool Hud::isInventoryOpen() const {
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return inventoryOpen;
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}
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bool Hud::isPlayerInventoryOpen() const {
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return inventoryView != nullptr;
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}
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bool Hud::isPause() const {
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return pause;
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}
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@ -147,6 +147,8 @@ public:
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/// @brief Check if inventory mode on
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bool isInventoryOpen() const;
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bool isPlayerInventoryOpen() const;
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/// @brief Check if pause mode on
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bool isPause() const;
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@ -162,6 +162,10 @@ static int l_is_inventory_open(lua::State* L) {
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return lua::pushboolean(L, hud->isInventoryOpen());
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}
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static int l_is_player_inventory_open(lua::State* L) {
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return lua::pushboolean(L, hud->isPlayerInventoryOpen());
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}
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static int l_is_content_access(lua::State* L) {
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return lua::pushboolean(L, hud->isContentAccess());
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}
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@ -217,6 +221,7 @@ const luaL_Reg hudlib[] = {
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{"resume", wrap_hud<l_resume>},
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{"is_paused", wrap_hud<l_is_paused>},
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{"is_inventory_open", wrap_hud<l_is_inventory_open>},
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{"is_player_inventory_open", wrap_hud<l_is_player_inventory_open>},
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{"get_player", wrap_hud<l_get_player>},
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{"_is_content_access", wrap_hud<l_is_content_access>},
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{"_set_content_access", wrap_hud<l_set_content_access>},
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