Merge pull request #992 from MihailRis/remove-explicit-multiplier-from-vca

make VCA animation line intensity multiplier implicit
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MihailRis 2026-09-27 16:54:28 +03:00 • committed by GitHub
commit 9ca0b5154d
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4 changed files with 26 additions and 9 deletions

View file

@ -97,6 +97,9 @@ local PlayingTrack = {
}
function this.play(name, target)
if target and target.reset_pose then
target:reset_pose()
end
local track = setmetatable({
name = name,
target = target,

View file

@ -15,7 +15,13 @@ local exclude_patters = {
}
-- TODO: replace with actual expression -> lua translator
local function process_expression(src, memoised)
local function process_expression(src, memoised, ismul)
if ismul then
src = string.format("(%s) * intensity + (1.0 - intensity)", src)
else
src = string.format("(%s) * intensity", src)
end
for i, pattern in ipairs(exclude_patters) do
if src:find(pattern) then
debug.print(exclude_patters)
@ -127,6 +133,11 @@ for _, name in ipairs(math_funcs) do
env[name] = math[name]
end
local is_multiplier = {
[animation.CH_SCALE] = true,
[animation.CH_ZOOM] = true,
}
local function codegen_track(raw_track, lineset, memoised, keysets, use_tsf)
local lines = lineset.lines
local code = ""
@ -137,7 +148,7 @@ local function codegen_track(raw_track, lineset, memoised, keysets, use_tsf)
for i, line in ipairs(lines) do
if line.expression then
code = code .. "\n local l" .. i .. " = (" ..
process_expression(line.expression, memoised) .. ")"
process_expression(line.expression, memoised, is_multiplier[line.channel]) .. ")"
elseif line.keys then
local target_keysets = keysets[lineset.target_name]
if not target_keysets then
@ -183,7 +194,6 @@ local function codegen_track(raw_track, lineset, memoised, keysets, use_tsf)
return code
end
code = code .. "\n mat4.idt(dst)"
if translation[1] or translation[2] or translation[3] then
code = code .. "\n mat4.translate(dst, {" ..
(translation[1] and ("l" .. translation[1]) or '0').. ", " ..
@ -215,7 +225,6 @@ end
local function codegen_rig_target(raw_track, context)
local code = "\n if target.set_matrix and target.index then\n"
code = code .. " local dst = DST\n"
for bone, lineset in pairs(raw_track.linesets) do
if lineset.target_type ~= "bone" and lineset.target_type ~= "texture" then
goto continue
@ -223,10 +232,13 @@ local function codegen_rig_target(raw_track, context)
local lineset_code = codegen_track(
raw_track, lineset, context.memoised, context.keysets, true)
code = code .. "\n do" .. lineset_code .. "\n end\n"
code = code
.. string.format("\n local bone_index = target:index(%s)"
.. "\n local dst = target:get_matrix(bone_index)", string.escape(bone))
.. "\n do" .. lineset_code .. "\n end\n"
if lineset.target_type == "bone" then
code = code ..
" target:set_matrix(target:index(" .. string.escape(bone) .. "), dst)\n"
" target:set_matrix(bone_index, dst)\n"
end
::continue::
end
@ -290,7 +302,7 @@ function internals.compile_animation_track(raw_track, track_name)
code = memoised_code .. "\n" .. code
end
local src = "return function(target, t, m)\n"
local src = "return function(target, t, intensity, m)\n m = m or 1\n"
.. code .. "\nend"
if animation.TRACE_CODEGEN then

View file

@ -38,6 +38,7 @@ function set_state(name, fade_time)
end
local function update(delta)
rig:reset_pose()
for _, state in pairs(states) do
state.timer = state.timer + delta
@ -51,7 +52,7 @@ local function update(delta)
end
state.track = state.track or animation.get_track(state.track_id)
if state.track and intensity > 0.0 then
if state.track then
state.track.func(
rig,
state.timer % math.min(MAX_DURATION, state.track.duration),

View file

@ -6,12 +6,13 @@ class Time {
uint64_t frame = 0;
double lastTime = 0.0;
double delta = 0.0;
double timeMultiplier = 1.0;
public:
Time() {}
void update(double currentTime) {
frame++;
delta = currentTime - lastTime;
delta = (currentTime - lastTime) * timeMultiplier;
lastTime = currentTime;
}