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add new players finding functions
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3 changed files with 86 additions and 0 deletions
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@ -1,5 +1,8 @@
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#include "Players.hpp"
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/norm.hpp>
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#include "Player.hpp"
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#include "items/Inventories.hpp"
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#include "world/Level.hpp"
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@ -20,6 +23,48 @@ Player* Players::get(int64_t id) const {
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return found->second.get();
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}
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std::vector<Player*> Players::getAllInRadius(
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const glm::vec3& center, float radius
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) const {
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std::vector<Player*> foundPlayers;
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for (const auto& pair : players) {
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auto player = pair.second.get();
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auto relativePos = player->getPosition() - center;
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if (!player->isSuspended() && glm::length2(relativePos) <= radius) {
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foundPlayers.emplace_back(player);
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}
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}
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return foundPlayers;
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}
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std::vector<Player*> Players::getAll() const {
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std::vector<Player*> allPlayers;
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allPlayers.reserve(players.size());
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for (const auto& pair : players) {
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allPlayers.emplace_back(pair.second.get());
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}
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return allPlayers;
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}
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Player* Players::getNearest(const glm::vec3& position) const {
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Player* nearest = nullptr;
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float nearestDist2 = std::numeric_limits<float>::max();
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for (const auto& pair : players) {
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auto player = pair.second.get();
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if (player->isSuspended()) {
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continue;
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}
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auto relativePos = player->getPosition() - position;
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auto dist2 = glm::length2(relativePos);
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if (dist2 < nearestDist2) {
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nearestDist2 = dist2;
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nearest = player;
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}
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}
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return nearest;
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}
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Player* Players::create(int64_t id) {
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int64_t& nextPlayerID = level.getWorld()->getInfo().nextPlayerId;
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if (id == NONE) {
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