Merge pull request #866 from MihailRis/new-entity-event

add on_player_set entity component event
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MihailRis 2026-07-18 20:18:06 +03:00 • committed by GitHub
commit 9d8d00209c
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GPG key ID: B5690EEEBB952194
11 changed files with 40 additions and 15 deletions

View file

@ -142,6 +142,7 @@ namespace scripting {
void on_entity_grounded(const Entity& entity, float force);
void on_entity_fall(const Entity& entity);
void on_entity_save(const Entity& entity);
void on_entity_player_set(const Entity& entity, int64_t pid);
void on_entities_update(int tps, int parts, int part);
void on_entities_physics_update(float delta);
void on_entities_render(float delta);

View file

@ -71,6 +71,7 @@ static void init_component_events(
funcsset.on_aim_off = lua::hasfield(L, "on_aim_off");
funcsset.on_attacked = lua::hasfield(L, "on_attacked");
funcsset.on_used = lua::hasfield(L, "on_used");
funcsset.on_player_set = lua::hasfield(L, "on_player_set");
lua::pop(L);
}
@ -238,6 +239,15 @@ void scripting::on_entity_save(const Entity& entity) {
);
}
void scripting::on_entity_player_set(const Entity& entity, int64_t pid) {
process_entity_callback(
entity,
"on_player_set",
&EntityFuncsSet::on_player_set,
[pid](auto L) { return lua::pushinteger(L, pid); }
);
}
void scripting::on_sensor_enter(
const Entity& entity, size_t index, entityid_t oid
) {