fix chunk meshes refresh in some cases

This commit is contained in:
MihailRis 2026-03-16 19:24:50 +03:00
parent 6cccb3876b
commit 9e6ff82e88
2 changed files with 3 additions and 2 deletions

View file

@ -100,7 +100,7 @@ static int l_seek_origin(lua::State* L) {
auto z = lua::tointeger(L, 3);
const auto& level = require_level();
const auto& vox = blocks_agent::require(*level.chunks, x, y, z);
auto& def = indices->blocks.require(vox.id);
const auto& def = indices->blocks.require(vox.id);
return lua::pushivec_stack(
L, blocks_agent::seek_origin(*level.chunks, {x, y, z}, def, vox.state)
);