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https://github.com/MihailRis/voxelcore.git
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'ifnot' template property + hpp
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59 changed files with 204 additions and 201 deletions
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@ -1,11 +1,11 @@
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#include "Assets.h"
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#include "../audio/audio.h"
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#include "../audio/audio.hpp"
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#include "../graphics/core/Texture.hpp"
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#include "../graphics/core/Shader.hpp"
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#include "../graphics/core/Atlas.hpp"
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#include "../graphics/core/Font.hpp"
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#include "../frontend/UiDocument.h"
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#include "../frontend/UiDocument.hpp"
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#include "../logic/scripting/scripting.h"
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Assets::~Assets() {
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@ -1,13 +1,8 @@
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#include "AssetsLoader.h"
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#include "Assets.h"
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#include "assetload_funcs.h"
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#include <iostream>
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#include <memory>
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#include "assetload_funcs.hpp"
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#include "../util/ThreadPool.hpp"
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#include "../constants.h"
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#include "../data/dynamic.h"
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#include "../debug/Logger.hpp"
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@ -19,6 +14,9 @@
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#include "../graphics/core/Texture.hpp"
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#include "../logic/scripting/scripting.h"
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#include <iostream>
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#include <memory>
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static debug::Logger logger("assets-loader");
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AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
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@ -1,7 +1,8 @@
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#include "assetload_funcs.h"
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#include "assetload_funcs.hpp"
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#include "Assets.h"
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#include "AssetsLoader.h"
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#include "../audio/audio.h"
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#include "../audio/audio.hpp"
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#include "../files/files.h"
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#include "../files/engine_paths.h"
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#include "../coders/imageio.hpp"
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@ -13,7 +14,7 @@
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#include "../graphics/core/Atlas.hpp"
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#include "../graphics/core/Font.hpp"
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#include "../graphics/core/TextureAnimation.hpp"
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#include "../frontend/UiDocument.h"
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#include "../frontend/UiDocument.hpp"
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#include <iostream>
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#include <stdexcept>
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@ -1,5 +1,5 @@
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#ifndef ASSETS_ASSET_LOADERS_H_
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#define ASSETS_ASSET_LOADERS_H_
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#ifndef ASSETS_ASSET_LOADERS_HPP_
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#define ASSETS_ASSET_LOADERS_HPP_
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#include "Assets.h"
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@ -59,4 +59,4 @@ namespace assetload {
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);
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}
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#endif // ASSETS_ASSET_LOADERS_H_
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#endif // ASSETS_ASSET_LOADERS_HPP_
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